Author Topic: Appeal for Yabasic source code and snippets  (Read 11485 times)

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Offline Saerto

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Appeal for Yabasic source code and snippets
« on: January 05, 2014 »
Hi

I am new to this board. I joined it in the hope I could find some learning material for Yabasic.
I am planning to use Yabasic because it is well-supported in the Haiku OS (in its variant known as yab). On this board I did find, in some old posts, some reference to Yabasic too, although these days very few people use Yabasic.

Anyway, this is an appeal: could you please contribute with some source code (demos, games, etc) written in Yabasic? I am sure that some of you guys must have some old programs stored somewhere on your old hard drive. Finding the relevant directory, compressing the files and sending them to me will probably take 5-10 minutes only. Any bit of code will do. I just need it as learning material.

Thanks a lot to everyone.

Saerto

PS: BTW, do you know where else I could find some old Yabasic code? Thanks again.
« Last Edit: January 05, 2014 by Saerto »

Offline ninogenio

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Re: Appeal for Yabasic source code and snippets
« Reply #1 on: January 05, 2014 »
hi Saerto!

welcome too the board.. as for your question we have lots of yab resources right here on our own board http://www.dbfinteractive.com/forum/index.php?board=25.0 i also think if you browse that section you will find a few code archives i seem too remember jim posting something up a long long time ago.
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Offline Saerto

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Re: Appeal for Yabasic source code and snippets
« Reply #2 on: January 05, 2014 »
Thanks, ninogenia.

BTW, it may be worth asking: are there still any Yabasic users around?
Or is Yabasic really dead?

Offline ninogenio

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Re: Appeal for Yabasic source code and snippets
« Reply #3 on: January 05, 2014 »
i don't think there are many active users of yabasic left,

its still a great language too teach the basic's though. and its surprising what some people have managed too accomplish. fryer made a 3d f1 game and shockwave has done a fantastic space invaders game etc. its where i cut my teeth on coding.

really its one of those things.

if you still like too use it, we are here too help and if you do something amazing with it. we will still be really impressed.

cheers mate.
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Offline combatking0

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Re: Appeal for Yabasic source code and snippets
« Reply #4 on: January 05, 2014 »
I've got some programs for the PS2 version of YABASIC somewhere. I'll have a look.
You are our 9001st visitor.
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Offline Saerto

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Re: Appeal for Yabasic source code and snippets
« Reply #5 on: January 05, 2014 »
Thanks for the encouragement, ninogenio.

I will be starting learning yab (yabasic for Haiku) soon. I will be getting back to you to ask questions.
Cheers

Offline Saerto

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Re: Appeal for Yabasic source code and snippets
« Reply #6 on: January 05, 2014 »
I've got some programs for the PS2 version of YABASIC somewhere. I'll have a look.

Please, post them!!

Offline Saerto

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Re: Appeal for Yabasic source code and snippets
« Reply #7 on: January 05, 2014 »
I have just discovered that there is a Yabasic section on this forum.

Could someone please move this thread to that section?

Edit: Thanks to the moderator for moving the thread
« Last Edit: January 05, 2014 by Saerto »

Offline Yaloopy

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Re: Appeal for Yabasic source code and snippets
« Reply #8 on: January 06, 2014 »
Here's the link to Jim's archive of Yabasic programs, in case you missed it: http://members.iinet.net.au/~jimshaw/Yabasic/yabres/yabres.html

These were mostly posted on an old message board called Yabasic Programming, which used to be the board for ps2-yabasic.co.uk... But that's going back a bit.

You can still see the board at http://yabasicprogramming.yuku.com/ but it's been pretty much destroyed by database crashes and bad planning (not by anybody involved with the board, but by the hosts).

That board kind of morphed in to this one, more or less, and some people occasionally pop in to update us on their continuing adventures with Yabasic which is great to see.

Haiku looks nice. Is yab bundled with it or  does it need to be downloaded later? Are many people using it?
Fuck L. Ron Hubbard and fuck all his clones.
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Offline Saerto

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Re: Appeal for Yabasic source code and snippets
« Reply #9 on: January 06, 2014 »
Quote from: Yaloopy
Haiku looks nice. Is yab bundled with it or  does it need to be downloaded later? Are many people using it?

I am glad to notice that someone is interested in yab for Haiku. Haiku is really a great platform.
Yab for Haiku needs to be downloaded separately, but there have been requests to bundle it with the operating system. Maybe in the next release. Anyway, a package manager has been newly implemented in Haiku, so installing software should be no problem.
Regarding the number of actual yab users, I am not sure. But I do know that, after C++ (Haiku's official language), yab is one of the most used languages on the Haiku platform.
Have a look at this listing of some the programs written in yab:

http://besly.de/menu/search/archiv/misc/yabapps_eng.html

And these are just *some* of the yab programs.

The yab community on the Haiku website is right now in the process of receiving a boost, after a period of 'doldrums'. If you are interested, just join the forum on the Haiku website.

Cheers

Offline Saerto

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Re: Appeal for Yabasic source code and snippets
« Reply #10 on: January 06, 2014 »
I forgot to mention: in Haiku there are THREE native IDEs for yab.
I am not talking about editors that support the yab syntax. I am talking about real IDEs, which were created specifically for yab!
This is just to show that yab(asic) is alive and kicking in Haiku!

Offline Jim

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Re: Appeal for Yabasic source code and snippets
« Reply #11 on: January 07, 2014 »
Hi Saerto,

Yaloopy already sent you a link to the old yabasic forums archive on my site, which is pretty much everything of any worth that we know about.

However you're going to be a bit disappointed.  ps2yabasic is a branch of yabasic and it has a lot of graphics commands that your version doesn't have.  All our programs use things like dot, rect, triangle, gtriangle to do pretty graphical fx.

I'm curious as to why you're keen on yabasic.  Something like python or javascript is so much more useful these days.

Cheers,
Jim
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Offline ninogenio

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Re: Appeal for Yabasic source code and snippets
« Reply #12 on: January 07, 2014 »
hey jim,

Quick question have you ever thought of making a quick port of your emulator for mobile devices like puting it up on the andoid play store? i downloaded AIDE on my gtab 2 yesterday and had a little play around it builds full blown native apps right on the device. but i kept thinking, i wish this was ps2 yabasic :) it seems it would be a perfect fit. there are lots of other basic option's on the play store but they are a bit naff tbh
« Last Edit: January 07, 2014 by ninogenio »
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Offline Saerto

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Re: Appeal for Yabasic source code and snippets
« Reply #13 on: January 07, 2014 »
Thanks for the clarification, Jim.

Quote from: Jim
I'm curious as to why you're keen on yabasic.  Something like python or javascript is so much more useful these days.

I want to learn yab(asic) because it is very well integrated in Haiku, much more than other languages on Haiku (except for C++, of course, which I would never learn). I am a newbie and I need a simple language. Other approachable languages like Python are supported in Haiku, but it is not so simple to make them work (wrappers for the API and all that stuff).
As for yab, it all works out of the box, and it can use Haiku's native GUI directly, without any modules! This means that with just a few lines you have working windows with message boxes, buttons... everything!
The yab community is trying to develop yab even further as the simplest and most immediate language for Haiku (of course, it already occupies this position).



Offline bikemadness

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Re: Appeal for Yabasic source code and snippets
« Reply #14 on: January 27, 2014 »
Yabasic is becoming more my speed as it is more than enough for any problem I need to solve.
So easy.
Type something and push start.
If it runs weird, ESC and retype straight away.
There's no denying that I'd like to make it do more, but I lose track with too much integration.
Like a coloured spinning cube. (I keep referring to Jim's tutorial from *cough* Yuku.)
So I'll just keep churning out ideas.
Have a Yahappy day.
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Offline Yaloopy

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Re: Appeal for Yabasic source code and snippets
« Reply #15 on: January 29, 2014 »
Fuck L. Ron Hubbard and fuck all his clones.
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Offline bikemadness

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Re: Appeal for Yabasic source code and snippets
« Reply #16 on: January 30, 2014 »
5!! geez , that's cheap, in any country. Don't forget the USB keyboard.

I got a slimline because I could see fittings for a bolt-on screen. Now, no TV.
The next runs of slimlines stopped putting that feature in.

I still have an original PS2 (they came down to half price after six months, still with yabasic disk)

I hate thinking how many got thrown away and I searched other friends drawers and found two more.

A guy I read about in the local rag, who has a WORKING sample of every home computer and gaming
console, would certainly have one. And able to use it, because he knows over 30 computer languages.
He plans to open up a museum in his house.
Have a Yahappy day.
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Offline Galileo

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Re: Appeal for Yabasic source code and snippets
« Reply #17 on: September 04, 2014 »
Hello.

I love programming in Yabasic (for Windows). I translate a lot of programs in other BASIC dialect to Yabsic 2.768. Luckily, the author, Marc-Oliver Ihm, has resumed its development.

We are not alone  :updance: