Author Topic: 1st Intro/Demo!  (Read 5120 times)

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Offline Pickles42

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1st Intro/Demo!
« on: January 25, 2014 »
Hey folks, so I finally got around to actually coding something that resembles an intro! It's taken me a week between one headache and another due to the fact that not many people use REALBasic for doing this sort of thing so I had to write/develop some things from the ground up (starfield mainly, that fecker was a massive pain in the arse for something so simple). It's not great, but it's something. Feedback highly appreciated. Apologies for shitty font (I couldn't figure out a way to use a bitmap font which bummed me out big time) and file size.

Features:
- 3 Layer Scrolling Starfield
- BOBs
- 3D Sphere Made out of Coloured Dots
- Copper!
- Moving Logo
- Sinusoidal Scroll Text
- Rainbow Things
- Shitty little tune I wrote

Trivia:
Originally had a pretty kick-arse plasma effect but it had to be scrapped because it slowed everything else to a near halt when opened on just about any computer except my own :( I'd love to know if I could optimise the code somehow :/
Also tried to make the copper wave around on a sine pattern a-la Automation 225 Menu except I just couldn't figure out how to get it to work properly.
I only just (as in like, 3 hours ago) figured out a method that might let me use a bitmap font in REALBasic, but I'll have to give that a go for the next project.
The logo used to distort sinusoidally but unfortunately this suffered the same problem as the plasma.

Offline combatking0

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Re: 1st Intro/Demo!
« Reply #1 on: January 25, 2014 »
Great demo! It runs smoothly on my laptop. Not many do.
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Offline Clyde

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Re: 1st Intro/Demo!
« Reply #2 on: January 25, 2014 »
Congrats on your 1stro!!
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Offline ninogenio

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Re: 1st Intro/Demo!
« Reply #3 on: January 25, 2014 »
haha.. thats brilliant!

really colorfull bouncy cheery vibe. love it!

Quote
Originally had a pretty kick-arse plasma effect but it had to be scrapped because it slowed everything else to a near halt when opened on just about any computer except my own :( I'd love to know if I could optimise the code somehow :/
Also tried to make the copper wave around on a sine pattern a-la Automation 225 Menu except I just couldn't figure out how to get it to work properly.
I only just (as in like, 3 hours ago) figured out a method that might let me use a bitmap font in REALBasic, but I'll have to give that a go for the next project.
The logo used to distort sinusoidally but unfortunately this suffered the same problem as the plasma.

just post the code that is giving you grief mate and we can cast an eye over it. and maybe see if there are things that will give you a speed boost  :cheers:
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Offline nikin

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Re: 1st Intro/Demo!
« Reply #4 on: January 26, 2014 »
Cheers.  :clap:  And congrats for the 1st.

Offline Punqtured

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Re: 1st Intro/Demo!
« Reply #5 on: January 30, 2014 »
Congratulations on the final product. I really love, when people write about having had trouble, that they had to overcome, and seeing the final result of their hard work. That's what learning and development (personal as well as technical) is all about, and I'm sure you must have felt a massive rush of joy, once it finally worked :)

The effects are of course a bit basic in isolation, but they're all very well executed and the overall design brings back memories of cracktros from the late 80's and early 90's, and it's pretty cool you managed to pull it off pretty much from scratch. Huge respect for that! What you actually achieved (imo) is exactly what the very first sceners achieved. I'll look forward to follow the progression as you take on new challenges and venture into new, unknown worlds of coding.

Music is perhaps a bit simple with regards to composition, but I actually find the instrumentation interesting. How did you create the song? Is it a .mod/xm or something or is it actually generated?

Cheers, and once again congratulation on a great achievement.
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Offline Pickles42

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Re: 1st Intro/Demo!
« Reply #6 on: February 01, 2014 »
Thanks for the feedback everyone!
Punqtured, thank you especially for yours :D I took a lot of inspiration from D-Bug and Automation menus so yeah, 80's cracktro was the idea haha :D

Yeah I completely agree in regards to the simple composition, I spent days on and off putting together a few different melodies but by the end of it I was so paranoid about size that I just settled on the 2 phrase loop you hear in the final thing. I wrote it in MilkyTracker so yeah, .xm. From memory the main samples were all just square waves of varying pulse width with a couple of hand drawn drum samples. I was trying to go for something Atari ST-esque but I just wanted to get something finished :D

A quick update also: I've figured out how to get my plasma to work nice and smoothly, but the pay-off is a low resolution. But heh, I'll settle for a fast pixel-y plasma over a HQ slow one :D

My next prod could be a while away given I'm in my final year of high school so I probably won't have much time on my hands for some time. That being said I have a rough idea of what the next demo will entail, multiple screens and plasma is guaranteed.

Thanks again for all the feedback!