I thought that the topic title would get your attention, in fact, what this is is a program that uses Jim Shaws excellent screen synch in conjuntion with a program that would port over to tinyptc with no modifications to create the archietypal amiga sine intro!! This is the sort of program that up until now was really difficult to write using gfx lib or tinyptc because the screen synch didn't work properly.
Now we have this.. Feast your eyes on a copper med res sine scroll with a paralax starfield and absolutely no glitches.
Exe attached for people without freebasic.
' SILKY SMOOTH PTC STYLE SINE SCROLLER BY SHOCKWAVE ^ DBF ^ SURPRISE ! PRODUCTIONS
' USING GL VBL SYNCH CODE BY JIM SHAW TAKEN FROM THE DBF / GRAVITY FORUMS.
' WWW.DBFINTERACTIVE.COM
'
'-------------------------------------------------------------------------------
' INCLUDES;
'
#include once "windows.bi"
#include once "gl/gl.bi"
#include once "gl/glext.bi"
#include once "fbgfx.bi"
option explicit
option static
CONST XRES = 640
CONST YRES = 480
'
' JIM SHAWS FUNCTION DEFS;
'
declare function ptc_open(byval title as zstring ptr, byval width as integer, byval height as integer ) as integer
declare function ptc_update(byval buff as integer ptr) as integer
declare function ptc_close() as integer
declare sub ptc_setflip(byval interval as integer)
dim shared FONT (81 * 59) as integer
declare sub DBFTEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER)
DIM LP AS INTEGER
'-----------------------------------------------------------------
'Read In Our Font;
'-----------------------------------------------------------------
FOR LP=1 TO (81*59)
READ FONT(LP)
NEXT
'
'
'
dim shared buffer(XRES*YRES) as uinteger
dim x as integer
ptc_open("hello",XRES,YRES)
DIM SHARED MP AS INTEGER
DIM SHARED SCOFF AS INTEGER
DIM SHARED SCROLLYFUN AS STRING
SCROLLYFUN=" USE ALT+ENTER TO TOGGLE WINDOWED MODE AND ESCAPE TO QUIT! "
SCROLLYFUN=SCROLLYFUN+" ----------- YOU COULD BE FORGIVEN FOR THINKING YOU'D SWITCHED YOUR AMIGA ON BY MISTAKE!! "
SCROLLYFUN=SCROLLYFUN+"THIS PROGRAM IS NOT MEANT TO BE MIND BLOWING, BUT WHAT YOU SHOULD LOOK AT IS THE PERFECT "
SCROLLYFUN=SCROLLYFUN+"AND BEAUTIFUL VBL SYNCH... THIS PROGRAM ACTUALLY WORKS EXACTLY LIKE A PROGRAM THAT USES TINYPTC, IN FACT IT WOULD "
SCROLLYFUN=SCROLLYFUN+"PORT STRAIGHT OVER TO IT, HOWEVER THE VBL SYNCH IS USING OPENGL TO GET THIS PERFECTLY SMOOTH REFRESH.. THANK YOU JIM SHAW!! "
SCROLLYFUN=SCROLLYFUN+"THIS IS JUST ONE OF THE COOL TECHNIQUES THAT ARE BEING DEVELOPED AT WWW.DBFINTERACTIVE.COM USE THIS SOURCE FREELY BUT CREDIT WHAT YOU TAKE.. "
SCROLLYFUN=SCROLLYFUN+"SHOCKWAVE OF DBF AND SURPRISE ! PRODUCTIONS 2006.........."
SCROLLYFUN=SCROLLYFUN+" "
MP=0
SCOFF=0
DECLARE SUB SCROLLER()
DECLARE SUB GRADIENT_LINES()
DECLARE SUB GENERATE_COPPERS()
DIM SHARED SINEADD AS INTEGER
DIM SHARED SINEADD2 AS INTEGER
DIM SHARED COPPERLIST (YRES) AS UINTEGER
DIM SHARED STARNUM AS INTEGER :'NUMBER OF STARS ON EACH LAYER THERE ARE 4 LAYERS.
STARNUM=60
DIM SHARED STARX(STARNUM*4)
DIM SHARED STARY(STARNUM*4)
DECLARE SUB GENERATE_STARS()
DECLARE SUB DRAW_STARS()
GENERATE_COPPERS()
GENERATE_STARS()
do
GRADIENT_LINES()
DRAW_STARS()
SCROLLER()
ptc_update(@buffer(0))
ERASE BUFFER
loop until inkey$ = CHR$(27)
ptc_close()
end
SUB DRAW_STARS()
DIM A
FOR A=1 TO STARNUM
IF STARX(A)<XRES AND STARX(A)>0 THEN BUFFER(STARX(A)+(STARY(A)))=&H2222CC
STARX(A)=STARX(A)+1
IF STARX(A)>XRES THEN STARX(A)=STARX(A)-XRES
NEXT
FOR A=STARNUM+1 TO STARNUM*2
IF STARX(A)<XRES AND STARX(A)>0 THEN BUFFER(STARX(A)+(STARY(A)))=&H4444DD
STARX(A)=STARX(A)+2
IF STARX(A)>XRES THEN STARX(A)=STARX(A)-XRES
NEXT
FOR A=(STARNUM*2)+1 TO STARNUM*3
IF STARX(A)<XRES AND STARX(A)>0 THEN BUFFER(STARX(A)+(STARY(A)))=&H7777EE
STARX(A)=STARX(A)+3
IF STARX(A)>XRES THEN STARX(A)=STARX(A)-XRES
NEXT
FOR A=(STARNUM*3)+1 TO STARNUM*4
IF STARX(A)<XRES AND STARX(A)>0 THEN BUFFER(STARX(A)+(STARY(A)))=&HAAAAFF
STARX(A)=STARX(A)+4
IF STARX(A)>XRES THEN STARX(A)=STARX(A)-XRES
NEXT
END SUB
SUB GENERATE_STARS()
DIM A
FOR A=1 TO STARNUM*4
STARX(A)= RND*(XRES)
STARY(A)= (50+(RND*(YRES-101)))*XRES
NEXT
END SUB
SUB GENERATE_COPPERS()
DIM A
FOR A=0 TO YRES-1
COPPERLIST(A) = RGB( 120+119*SIN(A/123),120+119*SIN(A/73),120+119*SIN(A/53))
NEXT
END SUB
SUB GRADIENT_LINES()
DIM AS INTEGER FX1,FX2,TY,BY,CLR
TY=50*XRES
BY=(YRES-50)*XRES
FX2=XRES-1
FOR FX1=0 TO XRES-1
CLR=RGB(100+99*SIN((SINEADD2+FX1) / 132),100+99*SIN((SINEADD2+FX1) / 143),100+99*SIN((SINEADD2+FX1) / 144))
BUFFER(FX1+TY)=CLR
BUFFER(FX2+BY)=CLR
FX2=FX2-1
NEXT
END SUB
SUB SCROLLER()
SINEADD=SINEADD+1
SINEADD2=SINEADD2+10
DIM LL,CC
FOR LL=1 TO 33
CC=ASC(MID(SCROLLYFUN,LL+MP,1))-31
DBFTEXT ((LL*20)-SCOFF,180,CC,&H00000000)
NEXT
SCOFF=SCOFF+3
IF SCOFF>=40 THEN
SCOFF=SCOFF-20
MP=MP+1
IF MP>LEN(SCROLLYFUN)-33 THEN MP=0
END IF
END SUB
'-------------------------------------------------------------------------
'Sub To Draw A Letter AnyWhere On The Screen (With Clipping);
'-------------------------------------------------------------------------
sub DBFTEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER)
dim AS INTEGER blx,bly,bm,mm,TXP,TYP,CLR2
DIM SV AS INTEGER
'---------------------------------
'Calculate Offset In Font Data;---
'---------------------------------
bm=(ch*81)-81
TYP = 0
FOR BLY=0 TO 8
TXP=0
FOR BLX=1 TO 9
SV=70+69*SIN((SINEADD+BX+TXP)/73)+59*COS((SINEADD-(BX+TXP))/43)
'--------
'Clip;---
'--------
IF (BX+TXP>1) AND (BX+TXP<XRES-1) AND (BY+TYP>1) AND (BY+TYP<YRES-1) THEN
'----------------------------------------------------
'Draw Pixel In Buffer If Onscreen And If Binary 1 ---
'----------------------------------------------------
MM= FONT(((BLY*9)+BLX)+BM)
IF MM >0 THEN
BUFFER (((BY+TYP+SV)*XRES)+BX+TXP)=COPPERLIST(BY+TYP+SV)
BUFFER (((BY+TYP+SV)*XRES)+BX+TXP+1)=COPPERLIST(BY+TYP+SV)
BUFFER (((BY+TYP+1+SV)*XRES)+BX+TXP+1)=COPPERLIST(BY+TYP+SV+1)
BUFFER (((BY+TYP+1+SV)*XRES)+BX+TXP)=COPPERLIST(BY+TYP+SV+1)
END IF
END IF
TXP=TXP+2
NEXT
TYP=TYP+2
NEXT
END SUB
'===============================================================================
'
' JIM SHAW'S SCREEN STUFF BELOW;
'
'===============================================================================
dim shared g_w as integer
dim shared g_h as integer
type PFNWGLSWAPINTERVALFARPROC as sub(byval interval as integer)
dim shared wglSwapIntervalEXT as PFNWGLSWAPINTERVALFARPROC
function ptc_open(byval title as zstring ptr, byval w as integer, byval h as integer) as integer
screenres w,h,32,0,3
wglSwapIntervalEXT = cast(PFNWGLSWAPINTERVALFARPROC,wglGetProcAddress("wglSwapIntervalEXT"))
ptc_setflip(1)
glViewport(0, 0, w,h)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0,w,h,0,0,1)
glPixelZoom(1,-1)
glRasterPos2i(0,0)
g_w=w
g_h=h
return 0
end function
function ptc_update(byval buff as integer ptr) as integer
glDrawPixels(g_w,g_h,GL_BGRA_EXT,GL_UNSIGNED_BYTE,buff)
flip
return 0
end function
function ptc_close() as integer
return 0
end function
sub ptc_setflip(byval interval as integer)
if wglSwapIntervalExt <> 0 then
wglSwapIntervalEXT(interval)
endif
end sub
'==============================================================================
' Binary Font By Shockwave / DBF; (59 Chars)
'==============================================================================
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