Welcome,
Guest
. Please
login
or
register
.
April 27, 2026
Home
Help
Search
Calendar
Login
Register
Dark Bit Factory & Gravity
»
GENERAL
»
General chat
»
68000 Reasons - A WebGL tribute ...
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: 68000 Reasons - A WebGL tribute ... (Read 3102 times)
0 Members and 1 Guest are viewing this topic.
Hotshot
DBF Aficionado
Posts: 2114
Karma: 91
68000 Reasons - A WebGL tribute ...
«
on:
August 26, 2014 »
I have thanks to Jim Brown finding this cool links
... to the Amiga demo scene:
http://www.deadliners.net/68000Reasons/
Best run in full screen from your browser (F11).
I find it runs very smooth on my rig. Good stuff.
Mind Blowing Demo of what WebGL can achieve....
There are some book for WebGL and also WebGL Tutorials
http://learningwebgl.com/blog/?page_id=1217
Logged
MY WEBSITE
http://www.flashtro.com/index.php
combatking0
JavaScript lives!
Senior Member
DBF Aficionado
Posts: 4569
Karma: 235
Retroman!
Re: 68000 Reasons - A WebGL tribute ...
«
Reply #1 on:
August 28, 2014 »
You know Flash hasn't got long left when Javascript gets this powerful.
Logged
You are our 9001st visitor.
Challenge Trophies Won:
Kirl
Senior Member
Pentium
Posts: 1217
Karma: 230
Re: 68000 Reasons - A WebGL tribute ...
«
Reply #2 on:
August 30, 2014 »
Thanks for posting hotshot! I'm going to look into those webGL tuts, they look pretty cool.
Logged
www.kirl.nl
Challenge Trophies Won:
spitfire
Amiga 1200
Posts: 275
Karma: 9
Re: 68000 Reasons - A WebGL tribute ...
«
Reply #3 on:
August 30, 2014 »
Cool, I like that they did 2d effects too.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Dark Bit Factory & Gravity
»
GENERAL
»
General chat
»
68000 Reasons - A WebGL tribute ...