Author Topic: PS2 Yabasic reimplemented in JavaScript  (Read 35442 times)

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Offline SERGIO_ManOwaR_

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Re: PS2 Yabasic reimplemented in JavaScript
« Reply #40 on: February 02, 2016 »
mrD, well, i guess i'm just giving you headaches...
I have to say that i've started to code for another languajes like PUREBASIC, so i'm not using yabasic too much at this point, but still have lots of great stuff: A point and click game that looks amazing for yabasic (needs translation to english) an adictive hovercraft racer game with IA, a sokoban with thousands levels... and everything with a nice zooming and scrolling graphic engine... yeahh.. great stuff... and it will be so good if it can be played someday in the MJS!
And if it can't be done, don't worry, it's so hard to do that in a browser, where most of the controls of the game can cause brower to perform some unwanted action... not to talk about all that unicode mess... yeah! once more,thanks for your work, i appreciate so much and will keep an eye to MJS from time to time. :cheers:


Offline MrD

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Re: PS2 Yabasic reimplemented in JavaScript
« Reply #41 on: February 05, 2016 »
Don't worry about it. :) Good luck with your programming!

I fixed the ASC problem, and the STR$ %f formatting (mostly)

All I need to do is fix LINE INPUT (which I've got to figure out)

Offline SERGIO_ManOwaR_

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Re: PS2 Yabasic reimplemented in JavaScript
« Reply #42 on: February 25, 2016 »
Graet work fixing those ASC values and string frormats MrD!
I've also readed and replyed your another 2 post related to me.
In this times when everybody is sayin' not too much is happenning here, i hope nobody will care if i'm posting too much...
The MJS is a good project for a good languaje that many people love, but not too many people is using it right now...due to very important limitations and no languaje development. I'ts a shame for a languaje that many of us have been using end like this.
I first learned locomotive BASIC (for AMSTRAD CPC) at the 8 bit era...  when i saw "ps2 yabasic" in a playstation 2 demo disc and try it... i thought it was really a powerfull BASIC then start learn yabasic.
As the time pass by... i realiced that by the time i started to code some interesting stuff... languaje  was already totally dead.. so sad.
The MJS keeps illusion for yabasic alive!
Made it in a browser is a tough work i guess!
Controls for MJS are really a problem... when u press ARROW and, instead of move a character, you SCROLL THE PAGE! :D or... pressing [BACKSPACE] to do some action in the game, then the browser switches BACK to previous WEB PAGE! wow! So many troubles...

But i said so many times i love yabasic. As you work for mjs yabasic, i'll still do.
See ya!

Offline MrD

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Re: PS2 Yabasic reimplemented in JavaScript
« Reply #43 on: March 23, 2016 »
Quote
Controls for MJS are really a problem... when u press ARROW and, instead of move a character, you SCROLL THE PAGE! :D or... pressing [BACKSPACE] to do some action in the game, then the browser switches BACK to previous WEB PAGE! wow! So many troubles...
That's why the gamepad is emulated with the letter keys. :)

I treat keyboards as a special thing that few Yabasic users would have - it's all about the fake pad with Mjsyabasic :)