Dear Sirs,
first of all a big

for this great Forum.
A long time ago in a galaxy far, far away I watched some Demos of DBF and The Tin Dragons.
In these Demos (B3D) the groups used only the 2D commands of B3D to render 3D Objects such as cubes (Glenz-Vectors), vector-scrolls etc.!
I coded my 3D Stuff with the 3D objects of DX, OpenGl, B3D etc, till now. I searched the net for some simle and useful tutorials and/ or code snippets which describe how I have to use projecton-, transformation-, rotation matrices and/ or quaternions to render 3D stuff (first primitives like Cubes, spheres). But sadly I couldn't find any good stuff

.
Every language B3D ,BB ,FB, VB6, VB DotNet, C# etc. perhaps with the help of GDI+ but no DX, Opengl or any 3D library!
Are you able to help me out?

Thanx a lot,
Spliffer