Author Topic: S!P Intro Inferno Promotro.  (Read 15073 times)

0 Members and 1 Guest are viewing this topic.

Offline DrewPee

  • I Toast Therefore I am
  • Pentium
  • *****
  • Posts: 563
  • Karma: 25
  • Eat Cheese - It's good for you!
    • View Profile
    • Retro Computer Museum
Re: S!P Intro Inferno Promotro.
« Reply #20 on: September 20, 2006 »
Nice work - only just had chance to have a looksee at the S!P Intro Inferno Promotro . . . very very impressed.

Drew
DrewPee
aka Falcon of The Lost Boyz (Amiga)
Ex-Amiga Coder and Graphic Designer
Administrator of > www.retrocomputermuseum.co.uk

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17412
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: S!P Intro Inferno Promotro.
« Reply #21 on: September 20, 2006 »
And I'm absolutely landed with the number of downloads and comments, thank you all very much all those who downloaded and left their comments and votes :) <3
Shockwave ^ Codigos
Challenge Trophies Won:

Offline zawran

  • Sponsor
  • Pentium
  • *******
  • Posts: 909
  • Karma: 67
    • View Profile
Re: S!P Intro Inferno Promotro.
« Reply #22 on: September 20, 2006 »
Nice one SW, good retro feeling there.

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17412
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: S!P Intro Inferno Promotro.
« Reply #23 on: September 20, 2006 »
Thanks Zawran :)
Shockwave ^ Codigos
Challenge Trophies Won:

Offline Ew^NCE

  • ZX 81
  • *
  • Posts: 2
  • Karma: 0
    • View Profile
Re: S!P Intro Inferno Promotro.
« Reply #24 on: September 21, 2006 »
EW^Nuance, welcome to the forum 

Thx M8 Glad 2 b Here ;)

cheers

Ew^NCE

Offline ninogenio

  • Pentium
  • *****
  • Posts: 1668
  • Karma: 133
    • View Profile
Re: S!P Intro Inferno Promotro.
« Reply #25 on: September 22, 2006 »
excellent stuff!
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17412
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: S!P Intro Inferno Promotro.
« Reply #26 on: September 22, 2006 »
Mmm.Someone uploaded it to Pouet.

http://www.pouet.net/prod.php?which=26542

I wasn't going to bother doing that myself, the place is a joke. Bitfellas is better.
Shockwave ^ Codigos
Challenge Trophies Won:

Offline ninogenio

  • Pentium
  • *****
  • Posts: 1668
  • Karma: 133
    • View Profile
Re: S!P Intro Inferno Promotro.
« Reply #27 on: September 22, 2006 »
ive never been botherd with pouet it just doesnt seem all that inviting anyway  :cheers: S!P
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17412
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: S!P Intro Inferno Promotro.
« Reply #28 on: September 22, 2006 »
There are a lot of cool people on there and some clueless ones that spoil it.
Shockwave ^ Codigos
Challenge Trophies Won:

Offline ninogenio

  • Pentium
  • *****
  • Posts: 1668
  • Karma: 133
    • View Profile
Re: S!P Intro Inferno Promotro.
« Reply #29 on: September 22, 2006 »
same as anywhere i guess but ill probably just stick to messing around here :)
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17412
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: S!P Intro Inferno Promotro.
« Reply #30 on: September 22, 2006 »
:) Yep I think I will too! Hehehe.
Shockwave ^ Codigos
Challenge Trophies Won:

Offline DrewPee

  • I Toast Therefore I am
  • Pentium
  • *****
  • Posts: 563
  • Karma: 25
  • Eat Cheese - It's good for you!
    • View Profile
    • Retro Computer Museum
Re: S!P Intro Inferno Promotro.
« Reply #31 on: September 22, 2006 »
Sorry for saying a naughty word - but the w!nkers on Pouet ought to f!cking grow up - what a bunch of total arseholes!!!

Sorry im in a bad mood today!

Drew
DrewPee
aka Falcon of The Lost Boyz (Amiga)
Ex-Amiga Coder and Graphic Designer
Administrator of > www.retrocomputermuseum.co.uk

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17412
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: S!P Intro Inferno Promotro.
« Reply #32 on: September 22, 2006 »
It's par for the course there. Some of them hate anything that doesn't use hardware acceleration. Unfortunately Pouet exists and although I did not want to have this product uploaded there it's at the mercy of the lamers now.
Shockwave ^ Codigos
Challenge Trophies Won:

Offline .:] Druid [:.

  • freebasic n00b
  • Pentium
  • *****
  • Posts: 563
  • Karma: 47
    • View Profile
    • Intro-Inferno
Re: S!P Intro Inferno Promotro.
« Reply #33 on: September 23, 2006 »
I posted a note on II about pouet when i saw a comment saying it was a "pouet competitor"...i just hate that comparaison...yes, i hate the way pouet is becoming! 

[/mode flame OFF]

sorry ;)
[sheep]: im sure he wants to goto prison.. they didnt get him last time.. he was promised a big cock up his arse.. and no doubt looking forward to it.. lets hope he gets his wish this year.

Offline Clyde

  • A Little Fuzzy Wuzzy
  • DBF Aficionado
  • ******
  • Posts: 7271
  • Karma: 71
    • View Profile
Re: S!P Intro Inferno Promotro.
« Reply #34 on: September 23, 2006 »
A person called tribão has uploaded it to PN. Bit of a shame they didnt ask you if it was ok.

It's going to do what the adtro is designed for. Also it's doing pretty well there.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17412
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: S!P Intro Inferno Promotro.
« Reply #35 on: September 23, 2006 »
Thanks to my friends for thier positivity.
I needed it :)
Shockwave ^ Codigos
Challenge Trophies Won:

Offline Rbz

  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 2757
  • Karma: 493
    • View Profile
    • https://www.rbraz.com/
Re: S!P Intro Inferno Promotro.
« Reply #36 on: September 23, 2006 »
If I only have one of that pouet hearts...   here ->

 O0

And it did well over pouet !
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17412
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: S!P Intro Inferno Promotro.
« Reply #37 on: September 23, 2006 »
Thanks to my friends :) See my comments on II though for my true feelings about that place.
Thanks Rbraz bro.
Shockwave ^ Codigos
Challenge Trophies Won:

Offline taj

  • Bytes hurt
  • DBF Aficionado
  • ******
  • Posts: 4810
  • Karma: 189
  • Scene there, done that.
    • View Profile
Re: S!P Intro Inferno Promotro.
« Reply #38 on: September 26, 2006 »
This is off topic in many ways, so an admin is free to move it...but its a response to software graphics coders involved in this latest intro.

I'm a newcomer here and Im not interested in software rendering demos...its not my thing. However, its damn good to see some people are. I started out coding gfx back in the early eighties when only plot pixel was around. Ive watched trends and methods in computer graphics come and go and cycle round again. And guess what? software rendering is coming back again. For a long time any idiot could do 3d by reading a book on OGL and downloading some code and throwing it on the screen. Fast hardware meant fast graphics.

But it meant we were stuck with triangles, alpha blending and texture mapping. Look how little of anything changed in demos/intros in the last 5-6 years. Sure it got bigger, faster and more stylistic but its the same damn stuff over and over again.

However, its going to change. Shaders you see are software renderers. Their support in hardware is becoming mainstream and more popular. I believe its taken a long time to take route in the demo community because many do not have a software rendering background. Shaders are software renderers pure and simple. Ask your average demo coder to code a lighting equation of their own and you will probably get blank looks. The best I can say so far is that most shaders are downloaded or simple 2d post effects. Not true in all cases but generally so.

To be a good shader coder you need a good solid background in software rendering. So take heart software graphics coders. Your time is coming. In fact, if you learn it now, I'd say next year is the time. Demoing is about pushing the boundaries and doing things you didnt know was possible (more software balls than ever before on a spectrum, a real time raytracer at 1600x1400, etc.) The innovators are software graphics coders.

For those who doubt shaders are the future, I could discuss the subject forever...but that really is for another thread.

Dont stop doing software rendering. Its an art that must be kept alive.
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17412
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: S!P Intro Inferno Promotro.
« Reply #39 on: September 26, 2006 »
That's a really interesting point of view Taj and I agree with it as much as I am able to as I've never coded a shader in my life, as you say, as it's the future (and more and more demos use them) there will come a day when I'll learn this technique.

But I'd put it to everyone that there are people in the scene who were not around in the 80's when demos like the S!P promo intro were common place and they've never seen this sort of stuff coded in an old fashioned way, on modern hardware and just for the love of it.

I think that I'd be a little bit more inclined to wonder how shaders could be used to improve old school stuff, whilst retaining the simplicity, innocence and beauty of the original oldschool effect.

I tend to think of it in the same way as someone who likes old music :) Sometimes a new song will come along that is a really brilliant cover version of an old one. Maybe shaders can be used to make that idea a reality.
Shockwave ^ Codigos
Challenge Trophies Won: