Just thought it was worth the mention that BlitzMax has continued support under
BlitzMax NG.
Sadly, Mark has
passed away but his software lives on and is currently being maintained
There have been some changes but code for the most part works.
I believe there have been some library renaming and such but I was able to get some old things going once more.
One of my annoyances though is the removal of GOTO.
Generally it's considered bad style but when you are
implementing a programming language in BlitzMax, it's a nice feature to have if the language you're implementing supports non local exit.