This needs some stuff included so it will not compile unless you have rbraz/jims ptc library and the raw files and ufmod.
This is just for reference really, hope that someone finds it useful.
[code]
' ROTATING BAR THING BY SHOCKWAVE (C) 2006 --
'
'
'--------------------------------------------
'===============================================================================
' DEFINE CONSTANTS AND INITIALISE STUFF;
'===============================================================================
OPTION STATIC
OPTION EXPLICIT
CONST XRES = 640 : ' SCREEN WIDTH.
CONST YRES = 480 : ' SCREEN HEIGHT.
CONST XCENT = (XRES / 2) ' X CENTRE OF SCREEN.
CONST YCENT = YRES / 2 : ' Y CENTRE OF SCREEN.
CONST RAD_2_DEG AS DOUBLE = ( (4*ATN(1)) / 180 )
CONST RAD_2_DEGS AS DOUBLE = ( (4*ATN(1)) / 138 )
CONST RAD_2_DEGC AS DOUBLE = ( (4*ATN(1)) / 98 )
CONST RAD_2_DEG2 AS DOUBLE = ( (4*ATN(1)) / 328 )
CONST RAD_2_DEG3 AS DOUBLE = ( (4*ATN(1)) / 438 )
CONST RAD_2_DEG4 AS DOUBLE = ( (4*ATN(1)) / 548 )
'-------------------------------------
' Includes.
'-------------------------------------
#include "ptc.bi"
#include "windows.bi"
#Include "tlbmppal.bas"
#Include "tlbmpraw.bas"
#include "ufmod.bi"
#include "twist.bas"
#define alpha(s,d) ((((s and &hff00ff)*(s shr 24)+(d and &hff00ff)*(256-(s shr 24)))and &hff00ff00)or(((s and &hff00)*(s shr 24)+(d and &hff00)*(256-(s shr 24)))and &hff0000))shr 8
Dim hWave As HWAVEOUT
DIM SHARED AS UINTEGER BUFFER ( XRES * YRES ) :' THE SCREEN BUFFER.
DIM SHARED AS UINTEGER TEXBUFFER ( 201 , YRES , 200)
DIM SHARED AS UINTEGER LOGOBUFFER( 201 , YRES )
DIM SHARED AS UINTEGER YAR (YRES,3)
dim shared yarp as integer
YARP=1
DIM SHARED AS UINTEGER YAR2(YRES)
DIM SHARED AS UINTEGER COPGG(YRES)
DIM SHARED BAR(64) AS UBYTE
DIM SHARED AS INTEGER MALPHA
MALPHA = 90
DECLARE SUB PRECALC()
DECLARE SUB TWISTY()
DIM SHARED GADD AS DOUBLE
DIM SHARED GADD2 AS DOUBLE
DIM SHARED AS DOUBLE OLDTIME,DELTAVALUE
DIM SHARED AS UINTEGER TICKS,NEWTIME
'--------------
'--Image size--
'--------------
Const imgX = 200
Const imgY = 480
declare sub MWRITER()
DECLARE SUB DELTA()
DECLARE SUB COPPERLIST()
DECLARE SUB WHITEOUT()
DECLARE SUB BGCL()
DECLARE SUB FLAT_TRIANGLE( BYVAL X1 AS INTEGER , BYVAL Y1 AS INTEGER, BYVAL X2 AS INTEGER , BYVAL Y2 AS INTEGER , BYVAL X3 AS INTEGER, BYVAL Y3 AS INTEGER , BYVAL TC AS INTEGER)
Declare Sub WritePixelFast( byval intX As Integer, byval intY As Integer, byval intC As Integer )
Declare Sub DrawImage(byval imxpos as integer,byval imypos as integer)
Declare Sub LoadDataImage()
'Picture buffer
Dim Shared img_buffer( imgx * imgy ) as integer
'RGB color palette buffer
Dim Shared img_r(256), img_g(256), img_b(256) as short
LoadDataImage()
DRAWIMAGE(0,0)
dim shared message as string
message=""
message=message+"*** "
message=message+"* * ITS COMPETITION TIME "
message=message+"*** "
message=message+" * "
message=message+"* * * * * * * * * * * * * * * "
message=message+" * * * * * * * * * * * * * * *"
message=message+" * "
message=message+" ***"
message=message+" HAVE A DRINK ON US!! * *"
message=message+" ***"
message=message+"DARK BIT FACTORY ++ "
message=message+" "
message=message+"&&& &&& &&&& && & & & &"
message=message+"& & & & & & & & & &"
message=message+"& & &&& &&& & && & & &&&"
message=message+"& & & & & & & &&&& & "
message=message+"& & & & & & & && & "
message=message+"&&& &&& & && && &&& "
message=message+" "
message=message+" ++ GRAVITY"
message=message+"&&& INVITE THE MEMBERS OF: "
message=message+"& &&&&&&&&&&&&&&&&&&&&&&&&&&& "
message=message+"&&& & "
message=message+" & THESE COMMUNITIES: & "
message=message+" & WWW.DBFINTERACTIVE.COM & "
message=message+" & WWW .INTRO-INFERNO.COM & "
message=message+" & WWW. FREEBASIC.NET & "
message=message+" & &&&"
message=message+" &&&&&&&&&&&&&&&&&&&&&&&&&&& &"
message=message+" TO A DEMO COMPETITION! &&&"
message=message+"******************** "
message=message+"* VISIT THIS SITE: ********** "
message=message+"******************** * "
message=message+" * "
message=message+" DBFINTERACTIVE * "
message=message+" WWW. .COM * "
message=message+" * "
message=message+"******************** * "
message=message+"* FOR INFORMATION. ********** "
message=message+"******************** "
message=message+"******************************"
message=message+"*CASH PRIZE FUND UP FOR GRABS*"
message=message+"******************************"
message=message+"* *"
message=message+"* ******** ******** ******** *"
message=message+"* * 1ST * * 2ND * * 3RD * *"
message=message+"***PLACE ***PLACE ***PLACE ***"
message=message+" * $50 * * $30 * * $20 * "
message=message+" ******** ******** ******** "
message=message+" COMPETITION OPENS 17/10/2006 "
message=message+" &&&&&&&&&&&&&&&&&&&&&&&&&& "
message=message+" & CREDITS FOR THIS INTRO & "
message=message+"& ====================== &"
message=message+"& CODE BY SHOCKWAVE &"
message=message+"& LOGO BY WHAM &"
message=message+"& MUSIC BY ROLY &"
message=message+"& &"
message=message+"& THANKS TO: RBRAZ^GVY + JIM &"
message=message+" & FOR TOOL/LIB CODE! & "
message=message+" &&&&&&&&&&&&&&&&&&&&&&&&&& "
DIM SHARED MP AS INTEGER
mp=0
'-----------------------------------------------------------------
' Read In Our Font;
'-----------------------------------------------------------------
dim shared FONT (169 * 64) as integer
dim shared lp
FOR LP=1 TO (169*64)
READ FONT(LP)
NEXT
declare sub DBFTEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER)
declare sub DBFTEXT2(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER)
'===============================================================================
' OPEN THE SCREEN;
'===============================================================================
#define VK_A 65 'Define key "VK_A" which the ASCII code is 65 (A)
IF ( PTC_OPEN ( "DBF+GVY COOL CREATIONS COMPETITION.", XRES, YRES ) = 0 ) THEN
END -1
END IF
ptc_setflip(0)
OLDTIME = TIMER
ticks=51
PRECALC()
hWave = uFMOD_PlaySong(@twist.xm(0),20028,XM_MEMORY)
' DISABLE V-SYNC;
ptc_setflip(1)
'===============================================================================
' MAIN LOOP;
'===============================================================================
OLDTIME = TIMER
DELTAVALUE=60
TICKS=80
DIM SHARED FUCKTARD AS DOUBLE
DIM SHARED OUTERRADIUS AS DOUBLE
OUTERRADIUS=500
DIM SHARED CLICK
CLICK=0
FUCKTARD=0
MALPHA=0
WHILE(1)
DELTA()
COPPERLIST()
BGCL()
WHITEOUT()
TWISTY()
MWRITER()
PTC_UPDATE@BUFFER(0)
ERASE BUFFER
ticks=ticks+1
WEND
uFMOD_StopSong()
END
SUB BGCL()
DIM J,K,L,YYP,TC,SLICE
DIM PP AS INTEGER PTR
FOR J=1 TO YRES
COPGG(J) = RGB(20+19*sin((J+GADD2)*RAD_2_DEG3),20+19*sin((J+GADD2)*RAD_2_DEG3),30+19*sin((J+GADD2)*RAD_2_DEG3))
SLICE=XRES
TC=COPGG(J)
PP = @BUFFER(J*XRES)
asm
mov eax,dword ptr[TC]
mov ecx, [slice]
mov edi, [PP]
rep stosd
end asm
NEXT
END SUB
SUB WHITEOUT()
DIM OUTER,INNER,Z
DIM AS INTEGER TTX1,TTX2,TTX3
DIM AS INTEGER TTY1,TTY2,TTY3
OUTER=450
INNER=150+49*sin(GADD2*RAD_2_DEGS)
YARP=1
FOR Z=1 TO 360 STEP 20
TTX1=(OUTER*SIN((Z+GADD)*RAD_2_DEG))+XCENT
TTX2=(OUTER*SIN(((Z+GADD)+20)*RAD_2_DEG))+XCENT
TTX3=(INNER*SIN(((Z+GADD)+13)*RAD_2_DEG))+XCENT
TTY1=(OUTER*COS(( Z+GADD)*RAD_2_DEG))+YCENT
TTY2=(OUTER*COS(((Z+GADD)+20)*RAD_2_DEG))+YCENT
TTY3=(INNER*COS(((Z+GADD)+13)*RAD_2_DEG))+YCENT
FLAT_TRIANGLE(TTX1,TTY1,TTX2,TTY2,TTX3,TTY3,&HCCDDEE)
YARP=YARP+1
IF YARP>3 THEN YARP=1
NEXT
END SUB
sub mwriter()
DIM AS UINTEGER XX,YY,PP,PZ,CRX,CRY,SSVX,SSVY
CRX=90
CRY=155
PZ=1+MP
FOR YY=1 TO 10
SSVY=4*COS((gadd+YY) /

FOR XX=1 TO 30
SSVX=(4*sin((gadd+XX) / 10))+7
DBFTEXT((XX*14)+CRX+SSVX , (YY*14)+CRY+SSVY , ASC(MID(MESSAGE,PZ,1))-31 , &HFFFFFF)
PZ=PZ+1
NEXT
NEXT
FUCKTARD=FUCKTARD+((2/DELTAVALUE)+1)
IF FUCKTARD<1000 THEN
MALPHA=MALPHA+((20/DELTAVALUE)+1)
END IF
IF FUCKTARD>1000 THEN
MALPHA=MALPHA-((20/DELTAVALUE)+1)
END IF
IF MALPHA>125 THEN MALPHA=125
IF MALPHA<0 THEN MALPHA=0
IF MALPHA<=0 THEN
FUCKTARD=0
MP=MP+300
IF MP>LEN(MESSAGE)-1 THEN MP=0
END IF
END SUB
SUB COPPERLIST()
DIM AS UINTEGER Y,YY,YYY
YY=0
YYY=0
FOR Y=1 TO YRES-1
YAR(Y,1)=RGB(20+9*SIN((GADD2+Y)*RAD_2_DEG),10+9*SIN((GADD2+Y)*RAD_2_DEG),10+9*SIN((GADD2+Y)*RAD_2_DEG))
YAR(Y,2)=RGB(10+9*SIN((GADD2+Y)*RAD_2_DEG),20+9*SIN((GADD2+Y)*RAD_2_DEG),10+9*SIN((GADD2+Y)*RAD_2_DEG))
YAR(Y,3)=RGB(10+9*SIN((GADD2+Y)*RAD_2_DEG),10+9*SIN((GADD2+Y)*RAD_2_DEG),20+9*SIN((GADD2+Y)*RAD_2_DEG))
YAR2(Y)=RGBA(220+30*SIN((GADD+Y)*RAD_2_DEG2),220+30*SIN((GADD+YY)*RAD_2_DEG3),240+15*SIN((GADD2+YYY)*RAD_2_DEG4),MALPHA)
YY=YY+2
YYY=YYY+3
NEXT
END SUB
SUB DELTA()
DIM Z AS UINTEGER
IF TIMER-OLDTIME>=.25 THEN
DELTAVALUE=(TICKS/4)+1
NEWTIME = TICKS
OLDTIME = TIMER
'PRINT "FPS:"+STR$(NEWTIME*4)
TICKS =0
END IF
END SUB
SUB PRECALC()
DIM PC AS DOUBLE
DIM CUN AS STRING
DIM Z AS INTEGER
PC=0
dim pp as uinteger PTR
dim as double ttttt
dim twat as integer
ttttt=timer
DIM X,Y,XXV,L,R,G,B,SA,CL,bl,slice,tc,crunch
DIM AS DOUBLE INTR,LII,CCL,ALPH
FOR L=200 TO 1 STEP-1
twat=int(rnd*(10))+1
for cl=2 to (yres-2)-twat step twat
tc=rgb(int(rnd*(155)),int(rnd*(155)),int(rnd*(155)))
for bl=cl to cl+twat
PP = @BUFFER(bl*XRES)
slice=xres
asm
mov eax,dword ptr[TC]
mov ecx, [slice]
mov edi, [PP]
rep stosd
end asm
next
next
CUN="DECRUNCHING "+STR(INT(PC))+" PURRR CENT!"
PC=PC+.5
COPPERLIST()
FOR Y=2 TO YRES-2
INTR=200/L
LII=1
ALPH=.005*L
FOR X=0 TO L
SA=LOGOBUFFER(INT(LII),Y)
r = (((SA Shr 16) And 255) * ALPH)
g = (((SA Shr

And 255) * ALPH)
b = ((SA And 255) * ALPH)
TEXBUFFER(X,Y,L)=RGB(R,G,B)
LII=LII+INTR
NEXT
NEXT
DELTA()
ticks=ticks+1
FOR Z=1 TO LEN(CUN)
DBFTEXT2(XCENT-(LEN(CUN)*7)+(Z*14),YCENT-7,ASC(MID(CUN,Z,1))-31,&HFFFFFF)
NEXT
ptc_update@buffer(0)
NEXT
FOR Y=1 TO 64
READ BAR(Y)
bar(y)=bar(y)*2
NEXT
END SUB
SUB TWISTY()
DIM AS INTEGER X1,X2,X3,X4,L,RR,VV,XXS,SUL1,SUL2
DIM AS INTEGER Y1,Y2,Y3,Y4,preq
DIM Q AS INTEGER
DIM AS DOUBLE QQ,VVV
dim as ubyte v
dim as integer ptr pa1
VVV=.5*SIN((GADD)*RAD_2_DEG4)+.6*COS((GADD2)*RAD_2_DEG4)
GADD=GADD+5 /DELTAVALUE
GADD2=GADD2+10/DELTAVALUE
SUL1=35+34*SIN(GADD2*RAD_2_DEG2)
SUL2=35+34*COS(GADD*RAD_2_DEG3)
FOR Q =0 TO YRES-1
QQ=QQ+vvv
XXS=SUL1*sin((Q-GADD2)*RAD_2_DEGS)+SUL2*COS((Q+GADD)*RAD_2_DEGC)
PREQ=XRES*Q
X1=XXS+XCENT+(140*(SIN((GADD+QQ)*RAD_2_DEG)))
X2=XXS+XCENT+(140*(SIN((GADD+90+QQ)*RAD_2_DEG)))
X3=XXS+XCENT+(140*(SIN((GADD+180+QQ)*RAD_2_DEG)))
X4=XXS+XCENT+(140*(SIN((GADD+270+QQ)*RAD_2_DEG)))
IF X2>X1 THEN
VV=X2-X1
V=0
pa1=@BUFFER(PREQ+X1)
FOR L=X1 TO X2
*PA1 = TEXBUFFER (V,Q,VV)
PA1 +=1
v=v+1
NEXT
END IF
IF X3>X2 THEN
VV=X3-X2
V=0
pa1=@BUFFER(PREQ+X2)
FOR L=X2 TO X3
*PA1 = TEXBUFFER (V,Q,VV)
PA1 +=1
v=v+1
NEXT
END IF
IF X4>X3 THEN
VV=X4-X3
V=0
pa1=@BUFFER(PREQ+X3)
FOR L=X3 TO X4
*PA1 = TEXBUFFER (V,Q,VV)
PA1 +=1
v=v+1
NEXT
END IF
IF X1>X4 THEN
VV=X1-X4
V=0
pa1=@BUFFER(PREQ+X4)
FOR L=X4 TO X1
*PA1 = TEXBUFFER (V,Q,VV)
PA1 +=1
v=v+1
NEXT
END IF
'QQ=QQ+VVV
NEXT Q
END SUB
Sub LoadDataImage()
dim i as integer
for i = 0 to 255
img_r( i ) = tl.bmp.pal (i*3)'Red color
img_g( i ) = tl.bmp.pal (i*3+1)'Green color
img_b( i ) = tl.bmp.pal (i*3+2)'Blue color
Next
for i = 1 to (imgx*imgy) - 1
img_buffer(i) = tl.bmp.raw (i)
next
End Sub
Sub DrawImage(byval xpos as integer,byval ypos as integer)
dim x,y,pixel as Uinteger
for Y = 0 to imgy-1
for X = 1 to imgx-1
pixel = img_buffer(x+(y*imgx))
'if pixel<>0 then
WritePixelFast( +x+xpos,y+ypos, (img_r(pixel) Shl 16) Or (img_g(pixel) Shl 8 ) Or img_b(pixel) )
next
next
End Sub
Sub WritePixelFast( byval intX As Integer, byval intY As Integer, byval intC As Integer )
LOGOBUFFER( intX ,intY ) = intC
End Sub
SUB FLAT_TRIANGLE(BYVAL X1 AS INTEGER , BYVAL Y1 AS INTEGER, BYVAL X2 AS INTEGER , BYVAL Y2 AS INTEGER , BYVAL X3 AS INTEGER, BYVAL Y3 AS INTEGER , BYVAL TC AS INTEGER)
'-------------------------------------------------------------------------
' FLAT TRIANGLE RENDERER WITH ASSEMBLY LANGUAGE RASTERISING BY SHOCKWAVE ^ DBF ^ S!P 2006.
'-------------------------------------------------------------------------
'-------------------------------------------------------------------------
' WE NEED TO SORT THESE POINTS INTO ORDER FROM TOP TO BOTTOM, AN EXCHANGE SORT IS OK.
' AS WE ONLY HAVE GOT 3 POINTS TO ARRANGE.
'-------------------------------------------------------------------------
DIM AS INTEGER TEMPX,TEMPY,LO,LI
DIM AS INTEGER PX(3)
DIM AS INTEGER PY(3)
DIM TFLAG AS INTEGER
dim pp as uinteger PTR
DIM AS INTEGER IL1,IL2,SLICE
TFLAG=0
PX(1)= X1
PX(2)= X2
PX(3)= X3
PY(1)= Y1
PY(2)= Y2
PY(3)= Y3
FOR LO = 1 TO 2
FOR LI =1 TO 2
IF PY(LI+1) <= PY(LI) THEN
TEMPX = PX(LI) : TEMPY = PY(LI)
PX(LI) = PX(LI+1)
PY(LI) = PY(LI+1)
PX(LI+1) = TEMPX
PY(LI+1) = TEMPY
END IF
NEXT LI
NEXT LO
' BOOT OUT INVISIBLE TRIANGLES!
IF PX(1)<0 AND PX(2)<0 AND PX(3)< 0 THEN TFLAG=1
IF PX(1)>XRES AND PX(2)>XRES AND PX(3)>XRES THEN TFLAG=1
IF PY(1)>YRES AND PY(2)>YRES AND PY(3)>YRES THEN TFLAG=1
DIM AS DOUBLE XP1,XP2:' SCREEN POSITIONS.
DIM AS DOUBLE XI1,XI2:' INTERPOLATIONS.
'***
'*** REGULAR TRIANGLE (Y1<Y2 Y2<Y3)
'***
IF PY(1)<PY(2) AND PY(2)<PY(3) or (PY(2) = PY(3)) THEN
TFLAG=1
XP1 = PX(1)
XP2 = PX(1)
XI1 = (PX(1)-PX(2)) / (PY(2) - PY(1))
XI2 = (PX(1)-PX(3)) / (PY(3) - PY(1))
FOR LO = PY(1) TO PY(2)-1
IF LO>=0 AND LO<YRES THEN
IF XP1<=XP2 THEN
IL1=XP1
IL2=XP2
ELSE
IL1=XP2
IL2=XP1
END IF
IF IL2>XRES THEN IL2=XRES
IF IL1<0 THEN IL1=0
SLICE = IL2-IL1
IF SLICE>0 THEN
TC=YAR(LO,YARP)
PP = @BUFFER(IL1+(LO*XRES))
asm
mov eax,dword ptr[TC]
mov ecx, [slice]
mov edi, [PP]
rep stosd
end asm
END IF
END IF
XP1=XP1-XI1
XP2=XP2-XI2
NEXT
XI1 = (PX(2)-PX(3)) / (PY(3) - PY(2))
XP1 = PX(2)
FOR LO = PY(2) TO PY(3)
IF LO>=0 AND LO<YRES THEN
IF XP1<=XP2 THEN
IL1=XP1
IL2=XP2
ELSE
IL1=XP2
IL2=XP1
END IF
IF IL2>XRES THEN IL2=XRES
IF IL1<0 THEN IL1=0
SLICE = IL2-IL1
IF SLICE>0 THEN
PP = @BUFFER(IL1+(LO*XRES))
TC=YAR(LO,YARP)
asm
mov eax,dword ptr[TC]
mov ecx, [slice]
mov edi, [PP]
rep stosd
end asm
END IF
END IF
XP1=XP1-XI1
XP2=XP2-XI2
NEXT
END IF
'***
'*** FLAT TOPPED TRIANGLE Y1=Y2
'***
IF TFLAG=0 AND PY(1) = PY(2) THEN
TFLAG=1
XP1 = PX(1)
XP2 = PX(2)
XI1 = (PX(1)-PX(3)) / (PY(3) - PY(1))
XI2 = (PX(2)-PX(3)) / (PY(3) - PY(2))
FOR LO = PY(1) TO PY(3)
IF LO>=0 AND LO<YRES THEN
IF XP1<=XP2 THEN
IL1=XP1
IL2=XP2
ELSE
IL1=XP2
IL2=XP1
END IF
IF IL2>XRES THEN IL2=XRES
IF IL1<0 THEN IL1=0
SLICE = IL2-IL1
IF SLICE>0 THEN
PP = @BUFFER(IL1+(LO*XRES))
TC=YAR(LO,YARP)
asm
mov eax,dword ptr[TC]
mov ecx, [slice]
mov edi, [PP]
rep stosd
end asm
END IF
END IF
XP1=XP1-XI1
XP2=XP2-XI2
NEXT
END IF
END SUB
'-------------------------------------------------------------------------
'Sub To Draw A Letter AnyWhere On The Screen (With Clipping);
'-------------------------------------------------------------------------
sub DBFTEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER)
dim blx,bly as integer
dim bm,mm
'---------------------------------
'Calculate Offset In Font Data;---
'---------------------------------
bm=(ch*169)-169
FOR BLY=0 TO 12
FOR BLX=1 TO 13
'--------
'Clip;---
'--------
'IF (BX+BLX>0) AND (BX+BLX<XRES) AND (BY+BLY>0) AND (BY+BLY<YRES) THEN
'----------------------------------------------------
'Draw Pixel In Buffer If Onscreen And If Binary 1 ---
'----------------------------------------------------
MM= FONT(((BLY*13)+BLX)+BM)
IF MM >0 THEN BUFFER (((BY+BLY)*XRES)+BX+BLX) = ALPHA (YAR2(BY+BLY),BUFFER (((BY+BLY)*XRES)+BX+BLX))
' END IF
NEXT
NEXT
END SUB
sub DBFTEXT2(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER)
dim blx,bly as integer
dim bm,mm
'---------------------------------
'Calculate Offset In Font Data;---
'---------------------------------
bm=(ch*169)-169
FOR BLY=0 TO 12
FOR BLX=1 TO 13
'--------
'Clip;---
'--------
'IF (BX+BLX>0) AND (BX+BLX<XRES) AND (BY+BLY>0) AND (BY+BLY<YRES) THEN
'----------------------------------------------------
'Draw Pixel In Buffer If Onscreen And If Binary 1 ---
'----------------------------------------------------
MM= FONT(((BLY*13)+BLX)+BM)
IF MM >0 THEN BUFFER (((BY+BLY)*XRES)+BX+BLX) = &HFFFFFF
' END IF
NEXT
NEXT
END SUB
'==============================================================================
' Binary Font By Shockwave / DBF; (64 Chars) 13 * 13
'==============================================================================
'space
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
'!
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,0,0,0,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
data 0,0,0,0,0,1,1,1,0,0,0,0,0
'"
data 0,0,1,1,1,0,1,1,1,0,0,0,0
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