Been working on a bizarre little puzzle/shooter alate, dubbed 'The Orange Spiders', hopefully I should be able to get it out in the open soon. It's been a right pain in the a$$ though; the frame rate is abysmal, as Blitz can only handle so many objects at once, and I appear to be pushing the limits.
Basic game components
Players ship
Bullets (x6 max)
Spider-spawning devices x 24
Spiders (max of maybe 6-12? Still working this bit...)
Background
Hud
Already got it all planned out though. The background image I can have drawn before hand and just lay it down each frame. The Spawners don't actually move, they just change from active (green) to inactive (red) when you shoot them, so I plan to have this written to an image and just update it every time there's a change.
I also reckon by changing them to arrays rather than types (seeing as I don't ever have to create/delete any more of them) should make it quicker, and I'm writing up a routine to have each bullets collision checked to the spawner it's heading towards, and not to the others (again, as they don't move position, there is only one spawner that could possibly be hit by each bullet.) This cuts out 138 seperate collisions, made up of 4 calculations each, which ammounts to 552 (!!!) less things going on in each loop. I'm quite happy with that.
I'm really having fun with it, trying to figure out how to fix the problems and all. Still sucks I can't have quite as much crazy stuff going on onscreen as I would have liked, but I'll live.