Author Topic: CCC: Gloom  (Read 6291 times)

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Offline Tetra

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CCC: Gloom
« on: November 01, 2006 »
Well I started this on the 29th! but I didnt manage to finish it in time.

That was the soonest I could get anything together :(

Anyhow, I'll enter what i've done so far. I decided to make it in Blitz3D. Its a little enviroment that has some sites to see. Unfortunately none of the sites are complete. The idea was that you would visit each site in turn, and hopefully something would happen to make you jump or scream mwahahaha. but I didnt get that far :D It has a heart rate monitor that would have beat faster as you got close to something scary, but it just beat normally, you can pretend it works and scroll the middle mouse button :D

What I have done is create a dark gloomy enviroment, with a bit of sound, with a few models and some lightning.

Just follow the path down the hill, if u get lost hold down the E key and jet pack up in the air and move about as normal. Theres not much to see, and the gave has an open end. but theres a few lightning triggers in there and a bell trigger for the church bell.

Controls:

   Move - Forward  W / Backward S
   Strife - Left A / Right D
   Look About - Mouse

Please read the readme for extra controls

It was going to be something out of the norm in that it would have been an interactive 3D enviroment demo, hope you can see the direction I was going with it.

CCC_Gloom.zip
« Last Edit: November 01, 2006 by Tetra »
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Offline Rbz

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Re: CCC: Gloom
« Reply #1 on: November 01, 2006 »
Very scary atmosphere !

Welldone Tetra  ;D
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Offline Blitz Amateur

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Re: CCC: Gloom
« Reply #2 on: November 01, 2006 »
That's really nice.. I think you should really finish this, even if not for the compo =)

Offline rdc

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Re: CCC: Gloom
« Reply #3 on: November 01, 2006 »
This was quite cool. I would love to see a finished version.

Offline Ghost^BHT

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Re: CCC: Gloom
« Reply #4 on: November 01, 2006 »
Too bad you didn't have time to complete this - it's very cool good job!


Offline Jim

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Re: CCC: Gloom
« Reply #5 on: November 01, 2006 »
Lovely BIG landscape - I'd like to know how you designed/constructed it.  How does your culling work or is it just brute force?  Lots of potential.

Jim
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Offline Clyde

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Re: CCC: Gloom
« Reply #6 on: November 01, 2006 »
Wow, thats terrifyingly terrific work Tetra, welldone dude. :)
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

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Offline benny!

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Re: CCC: Gloom
« Reply #7 on: November 01, 2006 »
Indeed. Good work. Try to finish it  ;)
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Tetra

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Re: CCC: Gloom
« Reply #8 on: November 01, 2006 »
Thanks for all your encouraging comments :)

I will definately try to finish this, but i'll spend more time getting it to look more like I wanted it to.

@Jim it was nothing complicated. just Blitz3D normal clipping, the camera range is short and the fog is enabled, The fog is a bit blue'ish to give a cotrast against the dark background. When the lightning flashes, the fog range is increased. The lighting in blitz is a bit dissapointing, I will try make my own.
I made the trees, cave, signpost, fence, church in 3ds max.Then the land is generated from a heightmap, the trees are placed via a bit-map and the heightmap, the vertex colors are also supplied by an image. The cave is a model, manually placed, via code, and the fences are manualy placed by using the camera. So placing and orientating a fence peice is but a click away. Then I save the data to a file.
So on the whole no complex coding has been used, just Blitz3D stuff :D
 
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Offline Shockwave

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Re: CCC: Gloom
« Reply #9 on: November 01, 2006 »
Definately worth finishing I'd say Tetra :)
Nice work so far!!! Thank for supporting the comp.
Shockwave ^ Codigos
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Offline taj

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Re: CCC: Gloom
« Reply #10 on: November 01, 2006 »
Very cool indeed, nice atmosphere. If you did that in 1 day, Im giving up.
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lilw4t3rdr0p

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Re: CCC: Gloom
« Reply #11 on: November 02, 2006 »
Very impressive. I like the heart beat and did pretend ;) . 1 day? Amazing!!

Offline ninogenio

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Re: CCC: Gloom
« Reply #12 on: November 04, 2006 »
looks like a scene from an n64 game i used to play really great stuff tetra cant wait to see what you might do with this!
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Offline combatking0

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Re: CCC: Gloom
« Reply #13 on: November 06, 2006 »
I keep getting a memory acces violation :(
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