Author Topic: Chladni Demo  (Read 6600 times)

0 Members and 1 Guest are viewing this topic.

Offline rdc

  • Pentium
  • *****
  • Posts: 1495
  • Karma: 140
  • Yes, it is me.
    • View Profile
    • Clark Productions
Chladni Demo
« on: November 03, 2006 »
I have been playing around with the Chladni stuff that Taj posted and worked up a little demo.

Due to computer failure, I no longer have the code for this.
« Last Edit: September 07, 2009 by rdc »

Offline taj

  • Bytes hurt
  • DBF Aficionado
  • ******
  • Posts: 4810
  • Karma: 189
  • Scene there, done that.
    • View Profile
Re: Chladni Demo
« Reply #1 on: November 03, 2006 »
Thats very very interesting. I spent ages on the procedural effect I used in Halls of halloween and basically it just produces very similar patterns to this. I bet the chladni can be done in less bytes as well. I was very interested to see it produce some very nearly chequer board patterns: I didnt expect that. This might be a better technique than my cones. Karma up for the demo, very thought provoking.

I'm curious. For each pattern, how many floats/ints do you need to describe it?
« Last Edit: November 03, 2006 by taj »
Challenge Trophies Won:

Offline rdc

  • Pentium
  • *****
  • Posts: 1495
  • Karma: 140
  • Yes, it is me.
    • View Profile
    • Clark Productions
Re: Chladni Demo
« Reply #2 on: November 03, 2006 »
Thanks man, that means a lot to me.

Offline rdc

  • Pentium
  • *****
  • Posts: 1495
  • Karma: 140
  • Yes, it is me.
    • View Profile
    • Clark Productions
Re: Chladni Demo
« Reply #3 on: November 03, 2006 »
Btw, I should point out that this is mind's code that I modified for the demo. All kudos should go to him on the ch code section.

Offline taj

  • Bytes hurt
  • DBF Aficionado
  • ******
  • Posts: 4810
  • Karma: 189
  • Scene there, done that.
    • View Profile
Re: Chladni Demo
« Reply #4 on: November 03, 2006 »
Yeah mind said he had an idea about this in a PM- kudos mind it worked brilliantly!
Challenge Trophies Won:

Offline Rbz

  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 2757
  • Karma: 493
    • View Profile
    • https://www.rbraz.com/
Re: Chladni Demo
« Reply #5 on: November 03, 2006 »
Nice work dude, how about a plasma like effect using this one? Would be cool   8)
Challenge Trophies Won:

Offline rdc

  • Pentium
  • *****
  • Posts: 1495
  • Karma: 140
  • Yes, it is me.
    • View Profile
    • Clark Productions
Re: Chladni Demo
« Reply #6 on: November 03, 2006 »
Thanks. You know, I was thinking about a plasma: Using this technique with a Perlin-Noise function you could probably make a nice effect.


Offline taj

  • Bytes hurt
  • DBF Aficionado
  • ******
  • Posts: 4810
  • Karma: 189
  • Scene there, done that.
    • View Profile
Re: Chladni Demo
« Reply #7 on: November 03, 2006 »
Yes a plasma demo would be cool.

This is a guess but at a basic level plasma is done with the sum of sin waves. Chladni is the sum of cosines...same thing. The Only difference between traditional plasma and chladni seems to be how you create the initial points from where the waves originate. In plasma they are spaced randomly and in chladni they seem to be evenly spaced or even at the same point.

There is a similar correlation with the cones patterns I did and cellular textures. By making the cones start at random x,y locations, the technique produces cellular textures. If they are at regular spaces you get tile like patterns.

Uh rambling.
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17414
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: Chladni Demo
« Reply #8 on: November 06, 2006 »
Kudos for adding a 3D starfield to it too  ;D Joking aside, nice patterns very well done!
Shockwave ^ Codigos
Challenge Trophies Won:

Offline rdc

  • Pentium
  • *****
  • Posts: 1495
  • Karma: 140
  • Yes, it is me.
    • View Profile
    • Clark Productions
Re: Chladni Demo
« Reply #9 on: November 06, 2006 »
Heh. Slowly but surely, I am getting there. :)

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17414
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: Chladni Demo
« Reply #10 on: November 07, 2006 »
You're doing fine mate, keep up the good work :)
Shockwave ^ Codigos
Challenge Trophies Won:

Offline mind

  • Texture-San
  • DBF Aficionado
  • ******
  • Posts: 2324
  • Karma: 85
    • View Profile
    • boredom is a beatiful thing.
Re: Chladni Demo
« Reply #11 on: December 06, 2006 »
Thats very very interesting. I spent ages on the procedural effect I used in Halls of halloween and basically it just produces very similar patterns to this. I bet the chladni can be done in less bytes as well. I was very interested to see it produce some very nearly chequer board patterns: I didnt expect that. This might be a better technique than my cones. Karma up for the demo, very thought provoking.

I'm curious. For each pattern, how many floats/ints do you need to describe it?


i can answer that, i think :P

in my original chladni code i used 3-5 bytes total, to describe 1 rendering of chladni.. L(dimensions of the "plate"), M, N and X/Y phase.
Challenge Trophies Won:

Offline Clyde

  • A Little Fuzzy Wuzzy
  • DBF Aficionado
  • ******
  • Posts: 7271
  • Karma: 71
    • View Profile
Re: Chladni Demo
« Reply #12 on: December 06, 2006 »
Nice one Rdc.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

Challenge Trophies Won:

Offline rdc

  • Pentium
  • *****
  • Posts: 1495
  • Karma: 140
  • Yes, it is me.
    • View Profile
    • Clark Productions
Re: Chladni Demo
« Reply #13 on: December 06, 2006 »
Thanks, man.