Thanks Shockman. One thing I discovered is that odd m and n values look better, since it turns out a bit more organic and less symetrical. I also want to try setting up the color based on the heightmap; maybe white for snow peaks and green for valleys. I am still trying to understand the color blending though. Ultimately I'd like to apply a texture to it, but since it is generated randomly, I am not quite sure how to go about it.