Author Topic: The Liquid Challenge!  (Read 13649 times)

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Offline Shockwave

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The Liquid Challenge!
« on: February 13, 2010 »
LIQUID CHALLENGE 2010 center]


  :stirrer: !Welcome To The Liquid Challenge! :stirrer:


It's been quite a while since the last challenge, this time we are throwing the net out wide.. The challenge is to make something to do with liquid.

There are so many ideas that you could use.. Perhaps you'll make an accurate simulation of water flowing, maybe you'll use a different liquid like mercury or steel. Maybe you'll melt a block of ice, perhaps you'll even simulate something like flying past a coral reef or a shipwreck, maybe a fishtank... Possibly you could model the gas bubbles inside your pint of beer... Maybe your garden sprinkler will inspire you.
You may even want to simulate a volcano with it's exploding lava... Up to you.



It's up to you what idea you decide to model, the remit is simply to do something that has liquid in it.




  :) Here are the rules!  :) 

  • Your Demo must contain liquid of some kind.
  • You can use any platform that is compatible with windows XP+Vista.
  • You may write something for web browsers as long as it works in IE7 or Chrome or FF3 (or all!)
  • Wild (Video / Animated) entries are allowed.
  • Procedural graphics entries are allowed as long as it is one single file <16kb no animations allowed, file must not permanently write on hard drive.
  • The following emulators are welcome: Vice, Winuae, Saint, PS2 Yabasic
  • Please give credit if you use ripped sound/gfx, or even better credit the original artist.
  • Please write something new for the challenge, no previously released stuff.
  • Do not use ripped routines. (dlls, libs, fmod, sdl, frameworks etc are fine but say what you used please!).
  • Entries to be posted in this forum please with the title [LIQUID] entry name
  • Entries may be posted between NOW and Midnight of [10th April 2010]
  • The winner [S?] will be decided by a poll of forum users
  • If 1st place is tied there will be a vote-off to decide the winner.
  • Late entries will not be counted for voting.
  • Please PM any correspondance regarding rules to me, don't discuss them here such posts will be removed and not answered.
  • Please include a screenshot of your entry in your post.
  • Please only post finished work, if you update your entry the final one will be voted on.
  • After the submission deadline You may NOT post ANY further attachments to final or other versions of your entry ANYWHERE on this forum until voting has closed.
  • You may post a video of the entry along with the binaries (useful if you use shaders etc).
  • Prize money is by Paypal only. No other forms will be discussed.



  ;D Here are the prizes!   ;D

  • 1st Place  10 - Sig - 15 Karma
  • 2nd Place - 5 - Sig - 10 Karma
  • 3rd Place -  Sig - 5 Karma
  • All entries get 1 Karma

  O0 Good Luck!   O0
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Offline LittleWhite

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Re: The Liquid Challenge!
« Reply #1 on: February 13, 2010 »
I have too say:
"Youpi a new challenge"

But, I am really dead between all my projects ... moreover when I have planned to go to this BP 2010 ( You know :D )... and maybe with a demo.
So, after BP, I will try to do a demo for this challenge. ( Let's be a bit foolish ).

We will see, but I can't promise
The demoscene will never die, never!

Offline JL235

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Re: The Liquid Challenge!
« Reply #2 on: February 13, 2010 »
I'd like to enter this, but only if I get time.

When you say: "Procedural graphics entries are allowed as long as it is one single file <16kb no animations allowed, file must not permanently write on hard drive.", could you please explain further what you mean?

Are you saying we can't have graphics files that are larger then a total of 16kb, or something else?
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Offline Jojo

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Re: The Liquid Challenge!
« Reply #3 on: February 13, 2010 »
JL235, that means: Either do a demo or do procedural graphics, i.e. a still image that is being generated by the computer in no more than 16kb.

Offline Shockwave

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Re: The Liquid Challenge!
« Reply #4 on: February 13, 2010 »
JL235, as Jojo said it means to create a static picture without external graphics.
16kb is generous, I reccommend Pouet.net if you want to see some really breathtaking procedural graphics in 4kb. The rules for the procedural category were lifted from Breakpoint party last year and the file size limit upped to 16kb to give everyone more of a chance.

This is just one option, if you fancy making something that moves instead please do!

I answered these queries, but I mentioned in my post, please PM me any questions you have on rules, I don't want this to turn into a nitpicking session on the rules as has happened in the past.

Finally there is an expression.. A rising tide raises all ships.
If you are not going to enter the challenge I'd thank you not to post here saying you won't / probably won't be entering.. I don't want this challenge to end up with just 4 entries like the last one!

I am really paying close attention to this challenge and future challenges will depend on whether enough people try for this one.
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Offline Praecor

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Re: The Liquid Challenge!
« Reply #5 on: February 13, 2010 »
That sounds like a great theme around the kompo and plenty of time! Now everybody get to the werk with liquid!
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Online combatking0

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Re: The Liquid Challenge!
« Reply #6 on: February 13, 2010 »
I'm entering. I need something to break me out of this cycle of php coding. Just a change.

Shoe-horning AI into this could be hard, but adding some sort of food chain would be cool. (de-ja-vu alert). Interactivity would be great.
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Way.net

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Re: The Liquid Challenge!
« Reply #7 on: February 14, 2010 »
Fantastic to see you open up another challenge.They really are the lifeblood of this place and i love seeing all the great entries.I really hope as many members as possible find the time to enter and show off their undoubted skills :)

Offline ferris

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Re: The Liquid Challenge!
« Reply #8 on: February 14, 2010 »
Great challenge; terrible timing :/ BP and TG are coming up fast and YUP's entering prods in both...I'll see if I can get some time after those but I can't promise anything.

Good news though, my TG flight tickets are officially purchased :) Goin' to Norway :D:D
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Offline Optimus

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Re: The Liquid Challenge!
« Reply #9 on: February 14, 2010 »
Great subject!

Normally these are the most busy times for me but I have something in mind. There is enough time..
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Offline Sledge

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Re: The Liquid Challenge!
« Reply #10 on: February 15, 2010 »
Oh maaan, I just switched to Ubuntu, meaning I can't code with B3D and take advantage of some of the cheap ways to get water fx that it offers. Good excuse to have a play around with BMax, though...

Oh, hello everyone!
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Offline pixotica

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Re: The Liquid Challenge!
« Reply #11 on: February 24, 2010 »
I am on it. I have put about 50 hours in so far, most of my grafx are done, I will begin tracking the music this weekend. Then get it all together and on the Youtube. Link to follow when complete!

Offline benny!

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Re: The Liquid Challenge!
« Reply #12 on: February 24, 2010 »
Wow ... will this be a Wild entry then ?
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Offline Praecor

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Re: The Liquid Challenge!
« Reply #13 on: February 24, 2010 »
sounds spectacular!! release the lions! pixotica let us know right away when it happens, cant wait

u could..put the gfx texturemapped on the sine-mesh etc knot and its probably not even violation in the rules!

more ppl enter its better
« Last Edit: February 24, 2010 by Praecor »
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Offline pixotica

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Re: The Liquid Challenge!
« Reply #14 on: February 26, 2010 »
Here is my entry for "liquid Challenge 2010" I have it hosted over on YouTube

http://www.youtube.com/watch?v=8AaY9u35AmY

Enjoy!

Online combatking0

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Re: The Liquid Challenge!
« Reply #15 on: March 12, 2010 »
This is getting frustrating - each time I choose a new idea, someone else does it the next day.

I'm not saying anybody is copying, just that great minds think alike, which is making it difficult to come up with a unique idea.

It's going to be harder to choose who to vote for this time than it is to code  ;D

Still, I think I've found something unique this time. It's so strange I doubt anybody else will think of it.
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Offline Rbz

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Re: The Liquid Challenge!
« Reply #16 on: March 17, 2010 »
@cko: be fast, I'm already coding a new entry  ;)
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Offline Jim

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Re: The Liquid Challenge!
« Reply #17 on: March 17, 2010 »
me too :)  should just about have enough time!
Jim
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Offline Shockwave

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Re: The Liquid Challenge!
« Reply #18 on: March 17, 2010 »
I've been so tied up in other stuff that I haven't started yet.. The deadline looms close, I better get my skates on too!
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Offline Clyde

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Re: The Liquid Challenge!
« Reply #19 on: March 24, 2010 »
Congrats to all entrantees! :)

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