Author Topic: [CUBES] FxCubes  (Read 4617 times)

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Offline Optimus

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[CUBES] FxCubes
« on: May 15, 2012 »
Time has come to release my own simple contribution.
As always, no time or motivation to polish with more stuff in the background, a music playing or a scrolltext, just the main effect I wanted to code.

It is something I wanted to tried many times before (I have already seen it in demos though), a 3d grid of shrinking and fading cubes, two effects running on the grid (if you let it run for a little while). I even use some shader to fade near the edges of each single cube and give lighten electric edges like tron or something. I could have used a texture but I like this direct shader method.

Enjoy!
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Offline Raizor

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Re: [CUBES] FxCubes
« Reply #1 on: May 15, 2012 »
Very nice Optimus. I don't think I've seen anything quite like it before. It looks like metaballs rendered with cubes :)

K++ for making something for the compo. Good luck.
raizor

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Offline jace_stknights

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Re: [CUBES] FxCubes
« Reply #2 on: May 16, 2012 »
nice effect!

(dawn I have to hurry up!)
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Offline benny!

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Re: [CUBES] FxCubes
« Reply #3 on: May 16, 2012 »
Wow ... I simply love this one. Awesome.

Although I can understand you that it takes a lot of more motivation to actually add a tune, scroller and maybe a logo to it - however this FX would make a perfect cracktro!

Anyway, great FX  :clap:
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Offline Kirl

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Re: [CUBES] FxCubes
« Reply #4 on: May 16, 2012 »
Wow, fantastic effect!

Really cool, well done!  :clap:
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Offline Shockwave

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Re: [CUBES] FxCubes
« Reply #5 on: May 16, 2012 »
Excellent choice of colours and nicely shaded line cubes there Optimus.  It's a nice plasma-like effect which I've never seen done before.

It's going to be hard to choose who to vote for!
Shockwave ^ Codigos
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Offline combatking0

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Re: [CUBES] FxCubes
« Reply #6 on: May 17, 2012 »
It's how I'd imagine a prototype glass voxel based display to look during a test - very futuristic.
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Offline padman

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Re: [CUBES] FxCubes
« Reply #7 on: May 22, 2012 »
Cool effect! Too bad you didn't have time for a complete intro ;)
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Offline Hotshot

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Re: [CUBES] FxCubes
« Reply #8 on: May 24, 2012 »
Nice Shader Effect  :clap:

Offline Pixel_Outlaw

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Re: [CUBES] FxCubes
« Reply #9 on: May 25, 2012 »
Very very well done!

Those little slpha light blended cubes are gorgeous and it is so smooth!
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