Greetings guys,
being kinda stuck in game coding mode recently this is my entry for the Halloween compo. It's a bit of a scary Frankenstein itself. Tiles and level data were ripped from the Amiga version of Ghosts'n'Goblins using Maptapper (great tool btw, you should check it out if you haven't already) Arthur and the zombie are from Super Ghouls'Ghost, the reaper from Ghouls'n Ghosts. The boss is from a well known Taito game. SFX are mainly from the arcade version of Ghosts'n'Goblins. Last not least the tunes are from the TurboGrafx-16/PC Engine version of the Japan exclusive Ghouls'n Ghosts port named Daimakaimura. All was professionally put together with the finest spaghetti code I've ever done.
The goal of this Gametro is
*drum roll* to kill all enemies! If you've killed all zombies, the boss will appear. If he's dead, the door to exit will open. Pretty awesome and never seen before, eh? ^^ Collect the weapon chests to get more daggers or lances or whatever these things are. But use them wisely as there's only a limited amount available and they also won't respawn when you die hitting an enemy. So don't go berzerk when killing the undead! Also keep an eye on the time. You've only got three minutes!
I didn't have (and won't have either) time to include some of the planned features like tombstone obstacles, more enemies, water, etc. I think I overextended myself on that idea anyway looking at the tight time frame that was available. But I'm quite happy with the result. Hope you like it, too! Oh and if you spot any bugs or the exe suddenly dies: that's perfectly normal at a graveyard...
Use the following keys:
Cursor Left/Right/Up: Move Arthur around, jump
Left Alt: When in front of a ladder, press this key to make Arthur climb up.
Space: Shoot lances/daggers/whatever
Esc: Chicken out / exit
Compiled with Purebasic. 5.40 LTS. Successfully tested on Win7/8.1 with Intel HD gfx. Uses DirectX
Enjoy & have a happy Halloween you all!
Pad