Author Topic: [SPOOKY] The Morgue Yard  (Read 6800 times)

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Offline padman

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[SPOOKY] The Morgue Yard
« on: October 26, 2009 »
Hi guys!

Here you have my entry for the Halloween compo. It's not a game, it's more a tribute to the oldschool mega demos i loved to watch on the ST, where you could wander around and enter different demo screens by using different doors. I had huge plans for the screens but time wasn't exactly on my side creating this. I'm still happy how far I got. I'm releasing it now, so I can concentrate on my real work again. (and because my gf is fed up with me sitting in front of it all the time ;D

Code: Padman
GFX:  Ripped from several games, see the scroller for details.
Music : Chris Link

Have fun! (and get spooked, like umm boo! and stuff  :D)

Pad  :)

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Offline AnimalMother

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Re: [SPOOKY] The Morgue Yard
« Reply #1 on: October 26, 2009 »
Hehe really nice. I must admit that the pumpkin face scared me to death  ;D
Well done!

Way.net

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Re: [SPOOKY] The Morgue Yard
« Reply #2 on: October 26, 2009 »
Good work Padman.Love the retro feel at the start and cauldron of  bubbling Pumpkins is inspired.Liking your choice of trancey music as well.I love these challenges,it brings out the best in you guys.Good luck in the competition mate.

:clap:

Offline Clyde

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Re: [SPOOKY] The Morgue Yard
« Reply #3 on: October 26, 2009 »
The dancing screen is quality! ;)
Really welldone mate, whishing you well in the runnings :)

All the scary best,
Clyde
« Last Edit: October 26, 2009 by Clyde »
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Offline Dr.Death

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Re: [SPOOKY] The Morgue Yard
« Reply #4 on: October 26, 2009 »
Oh man the dancing skeleton really made me laugh m8  :clap:

Well done with this m8.
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Offline Shockwave

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Re: [SPOOKY] The Morgue Yard
« Reply #5 on: October 26, 2009 »
I really like the idea of using ST demos as inspiration for this, the screens were great too.

Good fun overall, thanks Padman it held my interest, great one.
Shockwave ^ Codigos
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Offline padman

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Re: [SPOOKY] The Morgue Yard
« Reply #6 on: October 26, 2009 »
Thanks for the nice feedback guys! I'm glad you like it  :)

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Offline slinks

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Re: [SPOOKY] The Morgue Yard
« Reply #7 on: October 27, 2009 »
That was fantastic! The strange face is eerie as hell! Is there any way of reaching the top of the mansion though?
I love semi-colons way too much ^^;
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Offline padman

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Re: [SPOOKY] The Morgue Yard
« Reply #8 on: October 27, 2009 »
Thanks mate :)

Quote
Is there any way of reaching the top of the mansion though?

No. Actually I had plans (I had a lotta plans, but not enough sparetime  :D) for some secret steps that lead to the top but dropped them due to the fact that there's no roof tiles. The top is chopped off in the original game,too. I tried to redraw the roof myself but it looked like shite...
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Offline benny!

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Re: [SPOOKY] The Morgue Yard
« Reply #9 on: October 27, 2009 »
That's totally awesome, man! I love that piece of work.
The "rooms" are a very cool idea and they are very well
done. Had a good laugh at the "Dance room", too!

It fits perfectly to the Halloween theme and creates a
good Halloween mood. All the GFX and sounds are well
chosen. Very good work.

One little thing, the rotozoomer does not seem to rotate
the image all the 360degrees, is it right?

Anyway, I really love that piece!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline padman

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Re: [SPOOKY] The Morgue Yard
« Reply #10 on: October 27, 2009 »
First of all thanks dude!  :kewl:

Quote
One little thing, the rotozoomer does not seem to rotate
the image all the 360degrees, is it right?

It's one pumpkin picture that's plotted onto the screen a couple of times. And every pumpkin rotates 360. But now that you say it I had a close look at it again and one can get the impression that the whole thing doesn't rotate 360. Sorry for that. Maybe I should have used better values, so this doesn't occur. I fiddled so much with the values and then went on to the other rooms and didn't have a closer look anymore. I have an easy solution though: Just think of it as a BITS guest screen and everything will be fine!  :D
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Offline spitfire

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Re: [SPOOKY] The Morgue Yard
« Reply #11 on: October 27, 2009 »
Very cute, I enjoyed that :)

Offline padman

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Re: [SPOOKY] The Morgue Yard
« Reply #12 on: October 27, 2009 »
In this case cute means shpooky as hell, right?  ;) Thanks!
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Offline Jim

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Re: [SPOOKY] The Morgue Yard
« Reply #13 on: October 27, 2009 »
Dancing skellington is great, as is the rest of it.  Well done!
Jim
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Offline combatking0

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Re: [SPOOKY] The Morgue Yard
« Reply #14 on: October 27, 2009 »
Nice demo - looks like 4 or 5 demos in one.

I couldn't get to the sparkly bit at the top of the tree - my old laptop might be making the controls lag a bit, but I do like the skeleton and the overall graphical feel.
You are our 9001st visitor.
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Offline padman

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Re: [SPOOKY] The Morgue Yard
« Reply #15 on: October 27, 2009 »
Thx Jim and ck0! Makes me really happy that so many people like it :)

@ck0: you only missed out the rotozoom screen benny was complaining (;)) about earlier. As long as you saw the dancing skeleton (my personal favorite too) everything's fine. Maybe you should try to climb that tree again though, it even works on my stone old laptop from 1999 ;D
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Offline benny!

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Re: [SPOOKY] The Morgue Yard
« Reply #16 on: October 28, 2009 »
@padman:
Nevermind. I know that twiddling around with parameters
of effects and how hard it is to figure out which setting
looks bet. Your demo is intro, so is the rotozoomer part.
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Praecor

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Re: [SPOOKY] The Morgue Yard
« Reply #17 on: October 31, 2009 »
Really cool and funny. Lots of effort on different parts!!
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Offline padman

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Re: [SPOOKY] The Morgue Yard
« Reply #18 on: October 31, 2009 »
Thx Praecor! :)
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Offline Rbz

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Re: [SPOOKY] The Morgue Yard
« Reply #19 on: October 31, 2009 »
Great work, very cool 16 bits atmosphere!

The dance room was really nice  :kewl:
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