@Those that are unable to run it, I suspect its failing to do the framebuffer extension, I will see about uploading a version that doesnt use it that might solve the issue tho ofc remove the glow effect, but i actually like it without

@Pixel, the floor is a single hexagon mesh, I then create each row offset by the width and depth needed to make them line up, the actual height is random so the floor is different every run. This was me just messing about testing, but it looked interesting enough, I had planned to travel over the landscape rather than a simple rotate but time got the better of me.