Author Topic: [WIREFRAME] Jellafish  (Read 2725 times)

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Offline Jim

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[WIREFRAME] Jellafish
« on: May 29, 2011 »
Here's my entry.  Coding time about 5 hours.  Unfortunately I don't have much time to tidy it up and make it shiny, but I hope you like it!

Cheers!

Jim

<edit - forgot the screenie>
<edit - attached a shader fix for Intel chipsets>
« Last Edit: May 29, 2011 by Jim »
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Offline Raizor

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Re: [WIREFRAME] Jellafish
« Reply #1 on: May 29, 2011 »
Cool idea Jim! Very interesting to watch, nice work :)
raizor

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Offline Shockwave

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Re: [WIREFRAME] Jellafish
« Reply #2 on: May 29, 2011 »
Excellent concept, and you've got quite a good result there in 5 hours!

Thanks for entering the challenge Jim - I know you're really busy at the moment :)
Shockwave ^ Codigos
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Offline TinDragon

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Re: [WIREFRAME] Jellafish
« Reply #3 on: May 29, 2011 »
Thats a very interesting concept, would be interesting to see a whole under sea eco system done like that, fish, coral, seaweed etc. would make an interesting screen saver :)

Offline padman

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Re: [WIREFRAME] Jellafish
« Reply #4 on: May 29, 2011 »
Runs at approx. 3 frames per minute w/o sound after installing d3dx9_41.dll. I guess I need a new computer badly.  :-\ Anyway, I like what I saw, the jellyfish look really cool and the music suits the theme very well (I listened to it in Winamp). Cool entry, I wish I had a proper PC to view it in all it's glory though...  :clap:

(I attached d3dx9_41.dll in case anybody gets the same error message that it's missing.)
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Offline Kirl

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Re: [WIREFRAME] Jellafish
« Reply #5 on: May 29, 2011 »
That's a cool jellyfish experiment, colorful and the music gives it a mysterious vibe. Would've been cool to give them a small speed burst when their heads move, but good result for 5h!  :clap:

And thanks for the file padman, I'm always worried when downloading files I don't know from untrustworthy sources.
« Last Edit: May 29, 2011 by Kirl »
www.kirl.nl
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Offline Moroboshisan

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Re: [WIREFRAME] Jellafish
« Reply #6 on: May 29, 2011 »
unable to run here...

PbufferClass error... memory could not be "read"...

Offline Pixel_Outlaw

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Re: [WIREFRAME] Jellafish
« Reply #7 on: May 29, 2011 »
Very nice entry!

I let it loop several times just figuring out how you generated your jellyfish.
I like the small bits of randomization between the different animals (or are they....? who knows jelly "fish" are odd creatures/colonies).  :P
It really gives each one a more lifelike look because they are different.
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Offline Jim

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Re: [WIREFRAME] Jellafish
« Reply #8 on: May 29, 2011 »
->Moroboshisan - looks like your gfx driver doesn't support EXT_framebuffer_object and the pbuffer fallback isn't working.  Sorry!

Jim
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Offline benny!

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Re: [WIREFRAME] Jellafish
« Reply #9 on: May 30, 2011 »
This was is really good, Jim. I like jellyfishes animation - and to show it wireframed is a great idea. Plus, the music
is well chosen and fits extremly good to this production.

Thumb up!
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Offline combatking0

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Re: [WIREFRAME] Jellafish
« Reply #10 on: May 31, 2011 »
Direct X was being an ass to install, but I got it working in the end - and this is great. I enjoyed the variety of the jellyfish.

I went to the sea life centre at Scarborough during my holiday and thought the jellyfish would make a good wireframe demo, with their many tentacles - you've come to the same conclusion, possibly from a different source of inspiration, and executed it brilliantly.
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