Welcome,
Guest
. Please
login
or
register
.
September 17, 2025
Home
Help
Search
Calendar
Login
Register
Dark Bit Factory & Gravity
»
PROGRAMMING
»
Purebasic
»
Persistence Of Vision Menu CD23 Remake
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Persistence Of Vision Menu CD23 Remake (Read 2437 times)
0 Members and 1 Guest are viewing this topic.
KrazyK
Amiga 1200
Posts: 380
Karma: 131
Persistence Of Vision Menu CD23 Remake
«
on:
October 10, 2021 »
It's been a bit too quiet here lately so here's another remake I finished today. It took a day to do with sine data ripping etc but it's good to go now.
I'll make the Purebasic source available when it's commented if anyone is intersested ?
Logged
Challenge Trophies Won:
waste
C= 64
Posts: 50
Karma: 2
Re: Persistence Of Vision Menu CD23 Remake
«
Reply #1 on:
October 11, 2021 »
hi,
great job !
yes ! i would like source code , to see how you deal with vu-meter and sine,
thank you for making activity here , it's a bit quiet
Logged
KrazyK
Amiga 1200
Posts: 380
Karma: 131
Re: Persistence Of Vision Menu CD23 Remake
«
Reply #2 on:
October 11, 2021 »
Here's the zipped PB source for the remake, fully commented and includes the latest compile of the OSME library to add to your UserLibraries folder. x86 only remember.
EDIT
Line 195 in the code uses my own library for key checking, Just replace Getesc() with GetAsyncKeyState_(#PB_Key_Escape)
«
Last Edit: October 11, 2021 by KrazyK
»
Logged
Challenge Trophies Won:
aNdy
C= 64
Posts: 92
Karma: 30
Re: Persistence Of Vision Menu CD23 Remake
«
Reply #3 on:
January 26, 2022 »
Only just noticed this! Nice job!
Logged
Cosine
|
Arkanix Labs
|
CSDb Profile
~Ar-S~
C= 64
Posts: 61
Karma: 26
Demo RuleZ
Re: Persistence Of Vision Menu CD23 Remake
«
Reply #4 on:
November 08, 2022 »
I missed some cool release. Thank you
Logged
~ Ar-S ~
Print
Pages: [
1
]
Go Up
« previous
next »
Dark Bit Factory & Gravity
»
PROGRAMMING
»
Purebasic
»
Persistence Of Vision Menu CD23 Remake