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[REDUCED RES] Xalboy

Started by Xalthorn, August 03, 2008

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Xalthorn

Okay, here is my second entry.  I went for something a little more traditional for low resolution and colours.

I was really tempted to throw in some 3D stuff, but it just felt wrong somehow.
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Rbz

Wow!

This is really good, great work dude, keep it up!   :clap:
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Xalthorn

Quote from: rbz on August 03, 2008
Wow!

This is really good, great work dude, keep it up!   :clap:

Aww thanks :D

I loved doing this one, and I was tempted to keep adding things to it.  However, I knew if I did, I'd probably not stop in time for the closing date ;)
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Shockwave

The bar just got raised.. In a big way!

I totally love this :)  10/10!

Shockwave ^ Codigos
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Naptha


Xalthorn

Quote from: Shockwave on August 03, 2008
The bar just got raised.. In a big way!

I totally love this :)  10/10!



I'm so pleased you like it :D

I've got some more ideas along different themes, so I'll have to get started on number three soon.  That one might take me a while...
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Xalthorn

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benny!

Unbelievable cool - that's definately a very blasting production !!!
Very well done - nice effects and color scheme ! Btw. I really enjoy
reading your texts - already loved it in your first intro you released.

Regarding the competition - I cannot remember a competition which
has so many high quality releases like this one.
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Xalthorn

Quote from: benny! on August 03, 2008
Unbelievable cool - that's definately a very blasting production !!!
Very well done - nice effects and color scheme ! Btw. I really enjoy
reading your texts - already loved it in your first intro you released.

Regarding the competition - I cannot remember a competition which
has so many high quality releases like this one.

Thanks :D

I can't take credit for the colour scheme as I picked them out of a gameboy screenshot, but I had fun with the effects.  I just had to be careful to remember the gameboy method of only using black for outlining important screen items.  As a result, the bubbly plasma and flowers only really use three colours.  I was tempted to change the fourth colour to another shade of green but that would have then messed up the transition effect so I figured I'd behave like a proper gameboy and leave them alone ;)

I never quite know what to write in a text, so I just tend to sit down and type, rarely editing junk out.  Although this time I had some fun with inline text deletion.

I fully agree with the standards of the releases and I'm really looking forward to seeing what else is released.
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gooner

#9
This dragon can walk the walk and talk the talk.Utterley stunning production.The music is stuck in my head already.Well done Xalthorn can't wait for the third one.

:||

Xalthorn

Quote from: Gooner on August 03, 2008
This dragon can walk the walk and talk the talk.Utterley stunning production.The music is stuck in my head already.Well done Xalthorn can't wait for the third one.

:bsplit:


hehe, my wife thinks he's cute and complains when he walks off the screen.

When I was looking for music, I wanted something gameboyish and catchy and was amazed when I found that one so quickly,
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Pixel_Outlaw

Very nice I was wondering if anyone was going to use the original GB palette.
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stormbringer

a really great one! maybe just the original Gamboy "ping" sound is missing ;)
We once had a passion
It all seemed so right
So young and so eager
No end in sight
But now we are prisoners
In our own hearts
Nothing seems real
It's all torn apart

Xalthorn

Quote from: stormbringer on August 03, 2008
a really great one! maybe just the original Gamboy "ping" sound is missing ;)

Hehe, I'm glad you like it even with that missing element ;)
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Jim

Wow!  This is what you get when you stop taking a purely technical point of view of the problem, as nearly all the demos so far have done, and then take the constraints as part of the spec.  Work *with* the the problem, not against it.
And I wish I could draw too :)  Great demo.

Is it better being a coder who can draw, or an artist who can code? :)

Jim
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Xalthorn

Quote from: Jim on August 04, 2008
Wow!  This is what you get when you stop taking a purely technical point of view of the problem, as nearly all the demos so far have done, and then take the constraints as part of the spec.  Work *with* the the problem, not against it.
And I wish I could draw too :)  Great demo.

Thanks Jim  :updance:

I've had some really heart warming feedback to this one, which is pushing me to work on my next idea which is something different again ;)

Quote from: Jim on August 04, 2008
Is it better being a coder who can draw, or an artist who can code? :)

Jim

I wish I could do either with reliable success, everything always seems to be a major uphill struggle.  Either that or I'm inherently impatient ;)
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Jim

It's all about variety  :kewl:  I'm very glad you found us all again!

Jim
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Xalthorn

Quote from: Jim on August 04, 2008
It's all about variety  :kewl:  I'm very glad you found us all again!

Jim

So am I,

I forgot how much fun it was coding and sharing within a community.
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rain_storm

Agree with everyone else this is top notch stuff, Xalthorn you are really making it all look easy.
may the force be with you
  :jedi:

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Xalthorn

Quote from: rain_storm on August 04, 2008
Agree with everyone else this is top notch stuff, Xalthorn you are really making it all look easy.
may the force be with you
  :jedi:

Aww thanks :D

Looks like I have a lot to live up to with the third entry....
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