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I-Torus Joncom2000/TTD

Started by TinDragon, August 10, 2009

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TinDragon

Here's another of my old blitz demos, this one uses an early vectorlib and was an attempt to do something like the 16bit demos. You can move on to the next effect with the spacebar. The exe contains 2 versions, the _B version is a bug fixed version that I suggest using as the 1st version failed on some graphics cards. Hopefully it should work for everyone, I have tested on XP and Vista 32bit with no errors.

Here's the Demo and Enjoy  :||

zawran

Nice one, the springy thing had a few vertices that seemed out of place. The glenz sphere being unwrapped was cool.

TinDragon

Well the spring was a 3d model converted over, in the wireframe view of it you get that sort of wierd trick of the eye that cn make it not look like its drawing correctly but it was interesting so i left it like that,it should look ok at the end when its solid tho.

ferris

Took an idea from this particular demo for Muon Baryon; the sphere floating in and out of the torus ;)

Great work, I remember this one well from when it came out!
http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
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Shockwave

It's a nice demo this one Tindragon, I remember it well.
NThanks for posting it :)

I liked the sphere torus bit too.
Shockwave ^ Codigos
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benny!

[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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TinDragon

thanks for the comments, its hard to believe i coded that back in 2004 but when i look at it I spent the last few years doing other stuff and very little coding with out really noticing how much time was going by. Maybe if i had stayed focus'd i would have been doing the shader version ;)

This was imho one of my better demos :)

Clyde

Brilliant mate!
My collection of Tin Dragons demos is almost complete, off to Zawran land now.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


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TinDragon

I have a few more to add once i have had a chance to test them, sadly a few seem to be missing but i have some early sources for a few before they were finish so i might be able to rebuild them at some point.

bikerboy

can't run none of them, i get "memory access violation"


Shockwave

They must be plotting pixels offscreen somewhere Bikerboy, some cards tollerate it while others crash unfortunately.
Shockwave ^ Codigos
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