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My First RETRO DEMO

Started by C3lt1c, February 25, 2012

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C3lt1c

Hi,
I release my First Codet RETRO DEMO.
I am not so good in GFX please forgive me :)

I hope you like that...

Greetz C3lt1c

Ps: Sorry for my bad english ;)
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padman

Heh nice one! And welcome to forum!  :hi:
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Shockwave

A first post with an intro attached :)

Good deed.  Welcome C3lt1c, hope you enjoy your stay.
Shockwave ^ Codigos
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Raizor

Cool, evokes some nice memories :)
raizor

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Kirl

Good first post C3lt1c, very nice demo! The 3d brought back lots of good memories from "the Nomad Soul", one of the first open world sort of adventure games by Quantic Dream.

:hi:
www.kirl.nl
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ttemper

Welcome C3lt1c, great first effort.

Great effort :clap: and welcome to DBF forums.

May I ask what this is coded in?

jace_stknights

Hi and welcome! Great to make a first production! Hope to see more from you!
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C3lt1c

Wow, with such good feedback I did not expect :) ... THX
This demo was written in FB.
Gfx created with Blender.
This was a Quick & Dirty action...
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ttemper

FB, nice what source graphics did you use, as I see its not 256 colour, but 24bit?

I'm interested to learn (FB code) to include .png instead of 256 colour .bmp into my demo's... they look much nicer (although for that proper oldskool feel, 256 colour is the way to go!). I haven't got that far yet. Still learning (the hard way) to code.. I'm a newbie.

C3lt1c

QuoteFB, nice what source graphics did you use, as I see its not 256 colour, but 24bit?

I'm interested to learn (FB code) to include .png instead of 256 colour .bmp into my demo's... they look much nicer (although for that proper oldskool feel, 256 colour is the way to go!). I haven't got that far yet. Still learning (the hard way) to code.. I'm a newbie.

Font and GFX were Created in Blender and I saved it in 24 Bit.
The Skull created by Math routines and Data Array.


I have wrote 2 Programms as help.

1. I load BMP with BLOAD and compress + save the buffer as Binary_array include file.
2.  I coded a little font editor to create costum fonts as an binary_array from a BMP streak.

I dont need the PngLib :)
If you ever need help please get in touch ;)
Although I am good at programming but a newcomer in GFX painting hehe...




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benny!

Pretty cool first post. Like the oldschool flavor of your intro. Well done!

And of course:

:hi: on board!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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ttemper

Quote from: C3lt1c on February 26, 2012
Font and GFX were Created in Blender and I saved it in 24 Bit.
The Skull created by Math routines and Data Array.

I have wrote 2 Programms as help.

1. I load BMP with BLOAD and compress + save the buffer as Binary_array include file.
2.  I coded a little font editor to create costum fonts as an binary_array from a BMP streak.

I dont need the PngLib :)
If you ever need help please get in touch ;)
Although I am good at programming but a newcomer in GFX painting hehe...

^ Thanks, I will definitely take you up on that offer. I'd like to see my graphics in its 24bit glory, not forced back to 256 colour. Great stuff. I Still want to learn how to incorporate .png files though (zlib) as it has the alpha channel in there already, makes things easier (from what I understand).

Pot Noodle

Great, Always nice to see another Intro gives me hope  ;D Keep em coming.
Nice one  :hi: