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Pompey Pirates 53 remake

Started by KrazyK, March 22, 2012

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KrazyK

Another nice colourful one from The Pompey Pirates.  Menu 53 includes a nice tracker mod on the pre-menu intro and 10 tunes from Seven Gates of Jambala (press M to cycle).  Tested and working fine on WinXp, Win7 x86 & x64, with Nvidia and Intel gfx cards and no errors so far......but it hasn't been tested on here yet.  ;)
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Raizor

I never owned an ST, but had a few friends who did. These feel very authentic from memory, especially the decrunch stuff :)

Another enjoyable production, thanks for sharing KrazyK(++)
raizor

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Kirl

The scroller below the friendly beelzebub bloke ran way too fast for me to read. I discovered space by randomely banging fists on my keyboard.

Everything else looked really good, nice work!  :clap:
www.kirl.nl
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benny!

I do not know the original ... but nonetheless ... this looks fantastic. Good job!  :updance:
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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ttemper

Nice one... the initial scroller was also too fast for me to read, other than that its a nice clean remake. :)

Pot Noodle

 :o Wow.. The scroller is way to fast but still good work, Thanks for posting.

KrazyK

Quote from: Pot Noodle on March 25, 2012
:o Wow.. The scroller is way to fast but still good work, Thanks for posting.
Weird that 3 of you have the same problem, ill check it out this week it as runs normally on all my machines.  Got an idea though....
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jace_stknights

great one! congratz krazyk!
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KrazyK

zip updated in original post now.  Should solve the 'too fast scroller' (hopefully)  ;)
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Kirl

Still too fast for me, sorry dude. :(

Meaby you can solve it by using the elapsed time to offset the scroll?
www.kirl.nl
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KrazyK

Crap.  I thought it was that I had mistakingly set the framerate to the users framerate instead of 60fps.  Obviously not.  Plan C . . .
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jace_stknights

If you got some sync problems, use this:



Define.q Frequency, Before, After
Define.d Delta

QueryPerformanceFrequency_(@Frequency)
QueryPerformanceCounter_(@Before) ; Get time before loop for 1rst time

Repeat

  ;your code here
 
 
  QueryPerformanceCounter_(@After)            ; get time after the code
  Delta = 1000.0 * (After - Before) / Frequency       ; get the duration of the whole code in loop
 
  If Delta<16.667
    Delay(16.667-Delta)   ; only the integer value will be used
  EndIf
 
  FlipBuffers()
 
  QueryPerformanceCounter_(@Before)           ; get time at begin of loop
 
  ; windows and event code here
 
 
Until Done=#False 
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KrazyK

Thanks Jace, i'll give that a try later.
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KrazyK

Long time since I sat down at my pc and coded anything since my shoulder injury and just realised that I was going to update this project.
Before adding your code Jace I tested the speed on my dual (identical) monitor setup and forcing it onto the second monitor.  It was as Kiri stated way too fast, but on my primary monitor it was normal speed.
I then forced the refresh rate to 59fps and it worked perfectly on both!
Bizarre indeed.  So please give it another test (zip attached along with a fixed Medway70) and let me know if it is still too fast.
Cheers  ;)
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ttemper

Nice one Krazy K, great intro's. Scroller speed on that devil part is still way too fast for me to read, other than that it's all good.

Injuries suck (I know all about it), rest up, get well, will be nice to see some new intro's from you soon I hope.

jace_stknights

the two menus work fine here.

good recovery and hope to see more prods from you soon  :trans:
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padman

Pompey pirates menu added to RR. Medway menu archive also updated with new version.  ;) Nice work!
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