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[UDG] - Unusual Dither Graphics

Started by combatking0, January 11, 2013

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combatking0

Just a quick one - it took me a few days, but I think this meets the criteria.

Hopefully you will enjoy this one, and it may inspire those who have yet to decide how to present their UDG entries.

View online version (music may not kick in until it has buffered)
Download (music starts instantly)
:bully: :bred:
Requires IE9+ or a recent version of FireFox or Chrome, or any HTML5 compliant browser.
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benny!

Woooooaaaaahhhhh .... this simply rocks !!! Very well done ...

One question though - the screenshot look like an interference circle scene - I see a nice startfield, scroller and rotating cube though ?

Is there a hidden part?

[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Shockwave

Lots of things to like about this, really nice little entry and a good example of how to present your entry for the comp with the 2 tile sets shown :)
Shockwave ^ Codigos
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combatking0

Thanks Nick, hopefully this will be an example to someone who's unfamiliar with the technique.

Quote from: benny! on January 11, 2013
Woooooaaaaahhhhh .... this simply rocks !!! Very well done ...

One question though - the screenshot look like an interference circle scene - I see a nice startfield, scroller and rotating cube though ?

Is there a hidden part?

Watch the text scroller to the end, and the evil will reveal itself  :D
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Kirl

When I use winRAR to open the .zip it says: "unexpected end of archive" and when I try to extract it, it follows with: "the archive is either in unkown format or damaged". :(

Screenshot looks really nice though! :)
Can you put it online somewhere?


www.kirl.nl
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Yaloopy

Very cool entry, CK. Well done on getting it in so fast and good on ya for keepin' on representing the browser based demos.
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combatking0

Quote from: Kirl on January 11, 2013
Can you put it online somewhere?

It's now up at http://fx.barcodebattler.co.uk/UDG.htm but the music takes a while to start, depending on your download speed.
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Kirl

Wow, that was really awesome! I'm impressed with the speed with which you made this too!  :o

Cool browser goodness and ran really smooth too.  :clap:
Will be interesting to figure out how you did this, K++ for the inherent open souce nature of your demo!
www.kirl.nl
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Canopy

Nice!! Works nicely on my iPad

combatking0

I tried it on my iPod2 - it runs very slowly. iOS has come a long way since v2.

Quote from: Kirl on January 11, 2013
Will be interesting to figure out how you did this, K++ for the inherent open souce nature of your demo!

I can describe how it works in detail if you want, but it may be easier to understand if I annotate the code and re-upload it. The functionality shouldn't change.
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Kirl

Code comments and/or an explanation would be most excellent good sir!  :cheers:
www.kirl.nl
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combatking0

I'll have a thoroughly annotated (and cleaned up) source ready tomorrow.
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spitfire

Great demo! I was impressed that it ran reasonably well in Firefox 3.6.18 despite the fact that my computer has really been chugging along with 50 tabs open for over a week.

Hotshot

On my Laptop - it run well in good Speed

Ipad 2 - It run so slow due dual core speed

Nexus 7- It run so well due to Quad core cpu :)

Nice one Combat King :clap:


combatking0

Thanks everyone. I have annotated and optimised the code. It still draws the same graphics, but it should be a tiny bit faster and easier to understand for anyone wanting to know how it works.

If there's something I haven't annotated clearly, please let me know and I'll explain it here.
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benny!

I tested the preivous version on my Samsung Galaxy Tab10.1 N. It ran a bit slow there - but this is normal for that device. I liked the fact that it ran at all!

Just viewed the new version on my laptop - and it seems to run a bit slower now (Chrome) - Will try it on my other PC later again.
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combatking0

The 4kb of comments may be getting in the way. I have now put them into a .txt file in the zip archive, and cleaned all comments out of the .htm file, so the 12kb of code can be interpreted faster by the browser (in theory).
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benny!

Quote from: combatking0 on January 13, 2013
The 4kb of comments may be getting in the way. I have now put them into a .txt file in the zip archive, and cleaned all comments out of the .htm file, so the 12kb of code can be interpreted faster by the browser (in theory).

Hmmm ... I tested it with Chrome. The javascript engine should be smart enough to skip comments IMHO. But to be sure - I will test the new version with my same laptop this evening.

Best,
benny!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Optimus

That's very nice, cute soothing music, tileset that reminds me of green monitor on old XT computer with Hercules graphics card :)
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combatking0

Thanks Optimus. I was going for an old style, and I think the scan-lines add to the effect.
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