• Welcome to Dark Bit Factory & Gravity.
 

Pseudo 3d

Started by Hotshot, March 09, 2014

Previous topic - Next topic

0 Members and 0 Guests are viewing this topic.

Hotshot

http://www.extentofthejam.com/pseudo/#basics

It is interesting effect that you see Sega Outrun or Super Hang on on how they do it :)

Optimus

I remember this page, interesting. I am curious how all these road renders where happening for oldschool 8bit, this is much harder in one aspect to have at good frame rate than regular hw scrolling and sprites. I would like to know how you can make a fast one on Amstrad CPC. It's too much (and most CPC racing also had big sprites, lamp posts, trees or other objects out of the road. I am wondering how they still managed it.
Challenge Trophies Won:

Baudsurfer

Nice find Hotshot !

Very complete thorough article. Even sports pseudo code.
Always interested in the "cheapest" methods to achieve visual effects.