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What are you working on at the moment?

Started by Shockwave, October 28, 2006

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TinDragon

Nice looking App there Zawran.

I have downloaded the Monkey demo but given its only html5 and most browsers are abit pants with that atm its hard for me to want to dig into it much. I dont have a fancy mobile phone so I could only code and test stuff via the emulator, I dont really think thats ideal. Plus its in some respcts rather expensive just to tinker with and I currently dont see myself doing much more. Maybe later in the year if I have gotten more coding done and made and finished a few simple game projects I might consider looking at it some more. I was actually looking at the code for a samegame clone I was making, I dont know why I stopped as it seems the code is working as expected, probably got side tracked in WoW, I really spent far to much time playing that to be honest  :-\

zawran

I remember trying a samegame clone from you, and if I remember correctly it seemed to be working just fine. So it probably only needed a little bit of polish and it could be ready for people to play with.

ninogenio

wow there is some really cool stuff going on here.

ive been bevering away at making a chess game on the spectrum its coming along really slowly, ive got the ai working to an extent but its become a huge monster its coded purely in basic but when its finished ill propably code a lot of the routines in asm.

ill hopefully have it finished in the next few weeks and i will post it up.
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benny!

Really interesting to see that more and more ppl start developing for mobile
devices. Good luck to you all!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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combatking0

I had a go at iPhone coding a while ago, but I was unable to commit myself to learning the nuances of Objective C before I had to hand the developing gear back to its owner. It was an interesting experience though.

Currently, I'm working on:

Grapher 1.05 (Flash)
Sine / Cosine 1.0 (Flash)
Control 16 (Flash) (sequel to Control 8)
File Manager (PHP)
RPG Engine (Flash)
Long Multiplication (Flash)

With any luck I'll have the top 2 on that list finished this weekend.
You are our 9001st visitor.
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benny!

Woah ... that's quite a lot/big list to work on. But cool to see that you are about to finish already two of them.
Keep us informed about your progress, mate!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Optimus

Arghh,. too much working on CPC these days, which is cool, very interesting but becomes tedious and I have not released any big thing. I am too scared to go back coding my old wolfenstein engine, I started coding 3d transformations and line rendering for CPC, but things are scary with the low precision and the C parts need to be converted in assembly. And then small demo project I started and then abandoned.

I think I am gonna switch back to some more modern coding for a change. I had started a very nice project in November 2010 in C++ which has to do with my favorite old RPG, eye of the beholder, but I am not revealing more about it yet. Maybe I am gonna go back to it soon enough.
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ferris

http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
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TinDragon

I have been working on my bmax opengl framework, add a new feature that I am not 100% happy with its implementation atm. It's currently tied into the entire screen class but really should be a seperate type/class as its not really part of the screen/window setup. So I will probably look to strip it out into its own type making it much more useful and hopefully reusable outside my smallgl framework.

Apart from that trying to decide on what I want to try and code as a project but struggling to find something small to focus on and get "done" so I can say I finished something. Not sure if it will be a demo related project or not tho I am leaning towards an intro or something just so I can finish it  ;)

Shockwave

Shockwave ^ Codigos
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TinDragon

I didnt have much time yestarday, and probably wont have much today but I did manage to get a version of the Gooch shader from the orange book going in my bmax gl framework. Had to modify the shader since I havent got all the gl extensions added to the framework yet but was just a case of hard coding a few values for now. I was pretty pleased as I also managed to get a working torus coded, tho atm it lacks uv generation. But its better than a cube :D

He's a quick piccy.

ferris

@Shocky: Nope ;)

@TinDragon: Looks sweet :D I miss that outlined look, really.
http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
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TinDragon

hehe, yeah the outlined look was big for a while, then seemed to die out, perhaps I can bring it back :P

The outline is not actually part of the shader tho, I am not actually doing the outline how your ment to, I did it a cheap way to save me some time. The shader defines the color of the object with warm and cold values mixed with the diffuse based on the light source, I got to be honest it looks far better on there models than it does on my torus but thats probably due to me hard coding a few values into the shader as I havent got uniform access setup yet via extensions. But the shader works so I must be learning something  ;D

Shockwave

I really love the cell shaded look, always have.. It would be nice to see the Toruses moving :)

Shockwave ^ Codigos
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Kirl

#314
Oooo, like the cell-shaded torusses...ses... ii?   ;)

Ah, Shockwave beat me with the comment, but I agree motion would be nice!

Reminded me of a beloved experiment of mine back in my 3d period.
www.kirl.nl
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TinDragon

#315
Well its hard to see that there spinning seperately due to there shape and the way the shader is doing its thing but here's a exe for those interested, win 32bit and ofc needs a half decent gfx card, but I think most on here should be able to run it :P

Oh you will see as they spin why my cheap black outline fails abit, probably should look to do it correctly at some point.


Shockwave

That's really good looking and very smooth on this system, it's running at about 1,500 fps in wondowed mode :)

Really lovely to see it working, thanks for posting it!
Shockwave ^ Codigos
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zawran

Nice shader you got going there Jon. :)

TinDragon

Woot!!

Now with a moving light source, which means I can now access shader uniforms etc. Exe attached  :updance:


ferris

Really smooth stuff :)

Can't say more about my current projects, but here's a little semi-screenie to get you going!
http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
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