Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Adigun A. Polack

Pages: [1]
1
Hello once again to all of you, and I have been SO busy over in recent months, working so hard on AFlib2 Remixed to bring you some of the BEST 2d game development ever in FreeBASIC.  So far, it is 97% complete, with only a few more routines to go as well as the brand-new documentation that I will begin doing to complete the lib for the first *official* public release on my site (http://aapproj.phatcode.net).

In the meantime, do have a look at the new screens to see how far I have gone in making this lib fully support all 15-, 16-, 24-, and 32-bit modes in FB:









And about the pixel-perfect (PP) sprite collision routine that I have been trying so very damn hard to implement into this lib, it took me around more than four (4) months to crack the code into getting it on successfully for at least all 24- and 32-bit graphics modes, but I HAVE FINALLY DONE IT at last... special thanks to Zamaster for his sprite collision code in FB v0.17b or newer (shown right here!), without which I would never have had a ghost of a chance at implementing it at all... wow!!!  :D !

As for the PP sprite collisions here, I will tell you right up front that they are 100% accurate right down to the bone, plus with a more powerful computer on hand (like say, a 2ghz AthlonX2 64 Dual Core computer like I have!!), you can do a whopping 10,000 collision checks without slowing it down an inch... yep, I found that out for myself now!!  ;)  And you are ABSOLUTELY welcome to use this lib in creating your next great FreeBASIC demo, too!!!

If you have expericenced the original 8-bit AFlib2 in FB back in 2005, then you will see how much of an improvement I have made indeed, you know?  :trans:

Look, since I am a very generous man (even after SUCH busy work at judging the many entries of the recent Shmup-dev competition found at http://shmup-dev.com/op2k72/), I will be honored to let you all try out my very latest preview version of AFlib2 Remixed right here for use with FreeBASIC v0.17b or newer:

       â€¢ AFlib2 Remixed (Developing Preview ver 0.97b)

...and this .ZIP includes some examples for you to study from to help get you started on this lib!!

Thank you awesome ladies and gents, and your 2d games and demos in FB will NEVER be the same again, I promise!!!  :cheers:

:bparty:

2
You are quite welcome, my man Shockwave!!!  ;)=b !

If there are any demos that you and/or DBF/GVY have made from all throughout 2007 so far, shoot ‘em out to me here and I will view them.  Hey, if I like them, I will be SO happy to add them here!!!

:rockon:

And you know, I have been so *very* damn exausted from working on compo versions of TWO games for the Shmup-dev competition: Dragon Dancer and Marvellous Twilight.  And on my site, now that it is finally back in the running, I have some catching up to do since I got to spruce up as much of the site as ever to get it more and more current.  Leave it to me to get it all done, I am sure!!!  :D !!

3
Hey!!!  d=;D=b  I just want to let all of you know that I have successfully moved the FreeBASIC GFX Demo Central to this address:

http://aapproj.phatcode.net/fbgfx

...and I have now updated it today with 28 newer FB graphics demos that covered the rest of 2006, with the 2007 ones that I will be doing next!!

And by the way, my AAP Official Projects Squad has just now moved to http://aapproj.phatcode.net/... so do enjoy, everybody, and LET US PARTY-HARDY!!!  ;) !!

:updance: :bparty: :bsplit: :cherry:

4
Thank you so much that you are enjoying my work there, Shockwave, mind, rdc, and taj!!!  8) !

Shockwave, yes, I *do* offer a wide variety of styles indeed, which is a part of what makes my artwork so interesting in the first place, you know?  On the time that I have signed on for dA myself late last year (as in November 2006, to be exact!), my artwork interest has piqued on forward sky-high and then some!!!  ^_-=b

As for my ANSI works, yes, they were created so far using Shmansi v1.8o-b by Jonathan McPherson, which does support iCE colors (to prevent cursor-blinking) and also lets you use all 16 of your own custom-created colors instead of the default MS-DOS ones!!!  That is part of what makes this so amazing to watch, got me?  I had so much fun creating them all, after all.  ;D

And part of why I think deviantART is so rather damn amazingly good is because it does hold a lot of splendid artworks that inspire the living hell out of me and then some... I am LOVING IT!!!  ;) !!

 :|| :cheers: :clap:

5
Hello to all of you, and I want to cordially invite you to delve into the sheer wonder, the untamed beauty, and the marvellous magic of The Official Artworks of Adigun Azikiwe Polack, now successfully reviving for the newly current 2006/2007 season on deviantART (dA)!!!  ;)  You can find it right here, and many of my artworks plus brand-new ones are featured there!!

Coincidentally, how many of you here in these forums have a deviantART account like I have?  :) !  If you have one, then please post the link to your own official page on dA (just like my own that I am showing you right now)!

Thank you so much for your time, and please prepare to enjoy my artworks as they present such amazing wonder and magic in such unusual yet so fascinating ways!!!  ;D=b !


6
Useful links / Re: FreeBASIC GFX Demo archives.
« on: October 12, 2006 »
Well Shockwave, you can go right ahead and read more of my narratives for the new demos released in FB now, because I have just now updated the FreeBASIC GFX Demo Central tonight, and wait ‘till you check out the count of the demos added, too!!!

Everyone, click right here now for the pages, if you dare!!  ;)

And by the way, my man Shockwave, you are *most* welcome.  d=:D=b !

7
Useful links / Re: FreeBASIC GFX Demo archives.
« on: October 10, 2006 »
The update is almost done.  8)

Now all I gotta do is to get the current update of the Space Impakto demo up for updating, get a new graphic ready for the opening page of my FreeBASIC GFX Demo Central, and get ready the whole list of updates and new stuff that I have added in the developing of this update I am working on, and then.......

  Â  Â  Â SHOWTIME!!!  :||

I just want to let you all know that tonight, and I will do my very damn best to get the update up before this weekend arrives.  ;)=b

And I am dead serious this time, as such an intense blessing to people like you wonderful FB demosceners.  I mean it!!  :D !

8
Useful links / Re: FreeBASIC GFX Demo archives.
« on: September 30, 2006 »
Okay folks, here is where I am so far on building the massive update up.

I am halfway through already, adding a lot of new demos as I go (plus the ones that I did not get a chance to add this past summer!).  However, this is taking a LOT longer so far than I first thought, but I will get there, in a matter of days.  ;)

Be patient, ladies and gentlemen, because the update of the FreeBASIC GFX Demo Central on my site WILL be quite worth the wait as we go into the first week of October 2006.  You will not be disappointed, I promise.  ;D=b !

9
Useful links / Re: FreeBASIC GFX Demo archives.
« on: September 24, 2006 »
You know, guys, I am very glad all of you noticed this because I am in the dead-serious process of adding A LOT of brand-new FB demos that I have sadly missed a chance on adding/updating from during this past summer (due to the main fact that I had to work on the compo version of Dragon Dancer for one of the Shmup-dev contests).  And you know, I am planning now on getting the FreeBASIC GFX Demo Central updated within 7 days or less from now, so be patient.  It’ll be well worth the wait, believe me!!!  d=;)=b !

I got a clue for you, Clyde and Shockwave: many of your newer DBF-GVY demos created in FB will be added to my demoscene abode, too.  :D

And thank you, everyone, for your awesome comments regarding my archives and even my site.  That just makes my day, you know?  :cheers:

10
Projects / Re: Dragon Dancer (First game demo release!)
« on: September 07, 2006 »
Alright now.  I am FINALLY back in action after I have been disconnected from the internet beyond my control for more than three (3) weeks time!  Wow, man!  ;)

During my long absence, I have continued working on the Dragon Dancer project to make it even better, and here is what I have got now so far!!!

_______________________________________________________________________________
Wednesday, August 2, 2006 at 12:51am
Fixed the exact pixel spacings for the upright mode to make sure the 272x384 game graphics viewport is as *absolutely* faithful as TATE mode while rotated to Upright mode to fit into a 512x384 graphics mode.

Tuesday, August 8, 2006 at 5:50pm
Added full gamepad support (including some precise sensitivity for an analogue gamepad as well!!  :D ! ).

Sunday, August 20, 2006 at 10:39pm
Successfully added the bullet-to-hitbox collision and implemented the explosion for the player’s dragon for when it takes a direct hit and goes down for the count!




Thursday, August 24, 2006 at 11:48pm
Implemented the arcade-style continue screen.



Thursday, August 31, 2006 at 5:37pm
Implemented the experience point bonus system for every enemy destroyed using the tail of your dragon.  ;D=b !!



Saturday, September 2, 2006 at 6:44pm
Implemented the all-new bomber for the Forest Dragon successfully!!


_______________________________________________________________________________



And, I plan on working on the full 7 initial areas, with a VERY special 2nd loop available if you are *really* good!!!  ;)  I’m a make Dragon Dancer something a lot more special than ever, I promise.

See you again, and it is so good to be back!!!  :cheers:

11
Thanks so very much, Shockwave and TinDragon!!!  ;)

Also, I thought it was quite a practical novelty myself for Dragon Dancer to be made like a full-blown arcade machine, which is something I think that FB arcade-based games really need these days, you know?  :D

As well, there are some demonstration videos of this game that I have made recently, and they are found on my game videos page on YouTube.  So far, I have done five (5) demo videos of it already, with even more to come!!  8)

12
Ladies and gentlemen, after a short absence from these forums, I am back!!  Let’s do this!  :||

Right now, I will be happy to show you my brand-new original project that I talked to you from during last month, and I will let you know right now the title of my project is called Dragon Dancerd=:D=b !



Also, the official Dragon Dancer pages are up just now (where there is a download of the game demo available!  ;) ), and you can visit them beginning at http://dhost.hopto.org/aapproj/, ok?  Also, since this game is currently a work-in-progress, I will DEFINITELY continue on it to make it even better than ever, too!!

See you there, and do not miss this promising new FB shooter from me!!!  ;D

13
Projects / Re: Camouflage - Music Disk
« on: June 12, 2006 »
You are quite welcome, AlienEye.  8)  I do my utmost best to deliver the goods properly, and thereby living up to my promises.  And I just had to make sure of that, and nothing less!  ;)=b !

14
General chat / Re: The Welcoming Comittee
« on: June 12, 2006 »
A phenomenal hello to all of you!!!  :hi:

I am Adigun Azikiwe Polack, and I am currently into FreeBASIC programming, and I also am the webmaster of the AAP Official Projects Squad, where I hold the premier FB demoscene called the FreeBASIC GFX Demo Central where so far, over 120 graphics demos are available for download already!!!  :D

Also, besides my earlier WIP games Frantic Journey (with Rel) and Star Angelic Slugger, I am currently hard at work on an *entirely* new game in FreeBASIC just to not only be an intense blessing to all of you and captivate the heart like NEVER before, but also to warm me up for the REAL thing on the other two as well!!!  Watch for that brand-new project indeed to come before July 2006 on my site, ok?  I promise.  ;)

Anyway, it is truly so awesome to be here, I must say!!!  d=;D=b !

15
Projects / Re: Camouflage - Music Disk
« on: June 12, 2006 »
Thanks, my man Optimus, and quite a pleasure it is to meet you right here in these forums tonight!!!  ;D

The shining fonts I have made were simply when I went into Paint Shop Pro 7 and created the text as usual, and then added the Lacquer effect by Flaming Pear Software, an excellent company behind the amazing Super Blade Pro and other filters supporting Photoshop/Paint Shop Pro and compatibles!  Their official pages are at http://www.flamingpear.com/.

As for the other special effects, I used some others like the Alien Skin filters that support Photoshop/Paint Shop Pro, because that is part of what makes the plaque prizes come to life, you know?

And thank you so much again for that warm welcome, man!!  I appreciate that!!!  :D

16
Projects / Re: Camouflage - Music Disk
« on: June 12, 2006 »
You wanna see the prize that this *awesome* demo here has won on my second FreeBASIC Ultimate Demo CompoCamouflage musicdisk indeed, and my congratulations to you all as well!!  The tracks in there are really phenomenal, I believe!!!  :D=b !

Pages: [1]