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Work on my engine so far.

Started by Stonemonkey, April 21, 2007

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Stonemonkey

Another of my strange tests, L/R mouse buttons turn left/right, both buttons together to move forward. I will eventually get round to doing something with this stuff.

EDIT: d/l in later post.

rain_storm

reminds me af saturday nights thats trippy man I love it ;D

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Jim

Cool!  The controls are good fun to try to master - I know they're just for test, but try zooming round the city :)
I think something's slightly amiss with the texture filtering (probably the magnification filter setting) - there's a grey band a short way into the distance.

Psycho textures man!

Jim
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benny!

Indeed. Controls are strange. Turning left / right works fine. Pressing both keys at
the same time the screen goes black !?

But it looks very strange - and I mean strange in a positive way. Weird design - I
like it. Looks like an interesting start - keep it up !
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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relsoft

Awesome engine. A little too slow here but considering it does z-buffering, I would consider this fast.

With octrees + octreebased z-buffers, this would fly!
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Shockwave

This engine is softrendered? :)
It really burns on this laptop (centrio dual core 1.83ghz).

Mad stuff! Well done.. You should ask Sarek or Wham to make you some nice textures.
Shockwave ^ Codigos
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Stonemonkey

#6
Thanks rain_storm, I'm not gonna ask what you get up to on saturday nights.

Yep Jim, all for testing atm and i'm planning on making it all a bit less gridlike too, as for the mipmapping, it's still just very basic and a bit difficult to get a balance.

Sorry Benny, I don't really know what could be causing that but I'll look into it.

Relsoft, I'll have a look into that.

Thanks Shockwave, yep it's software rendered. As usual though my textures aren't up to much so might need some help with stuff like that at some point.

Fryer.

EDIT: Think there's something up with my delta timing.

rdc

Impressive work so far.

ninogenio

great stuff fryer!

are the building hardcoded? if they are i bet it took some time.
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Stonemonkey

Quoteare the building hardcoded? if they are i bet it took some time.

yep, 376 triangles and 664 vertices per floor.

ninogenio

excellent!

im going to have to give this hardcoded modelling a shot sometime.
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Tetra

Sweet, really nice, man thats a lot of polys on screen :)
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rain_storm

Hardcoded? does that mean that those buildings are generated by code instead of being loaded from a 3ds file.

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Stonemonkey

Yes, for these buildings I have a function that can add each window panel to the model at whatever coordinates and direction it faces so i just have a couple of loops that add each window. I'm going to add a bit more variety to what can be added such as doors and things and probably have more basic stuff for higher up on the buildings.

rain_storm

Thats got my respect really cool that you chose to build the environment piece by piece

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Stonemonkey

Made some improvements, as well as the buildings there's 100,000 cubes around the place and i think i've fixed the delta timing.

It takes a little longer to start up, so there's a blank window for a little while.

rain_storm

Thats heck of a lot of boxes my memory isnt able for it though so it runs a little slow when there are too many boxes visible but at the edges of the city the speed picks up again

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Stonemonkey

It shouldn't really be a memory issue, it's pretty much constant at 30Mb. It's more just the amount of work it has to do with all that in view.

rain_storm

That must be it with all those blocks in the scene they look like a massive flock of birds

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ninogenio

its a little slow here bat as you say with all that geomitry/pixel pushing its a quick engine!

great stuff.
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