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CLASSIC COMP : TRSI DOUBLE TROUBLE

Started by bbear, April 28, 2007

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bbear

TRSI Double Trouble cracktro
there are several versions with differents musics or font

it's this one:
http://www.flashtro.com/page.php?id=19

remake download
for testing
update : second version with new colors movement

Jim

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benny!

[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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rain_storm

bbear you are producing demos for this compo on an industrial scale I dont know where you get the time for all of this but none of the entries seem to suffer in quality so keep it up man its a real joy to see what you can do in a month ;D

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Shockwave

A simple one for sure so it had to be accurate and you got it bang on again!
Nice job, brought back a few memories :)
Shockwave ^ Codigos
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Emil_halim


Great work bbear .  :cheers:

but the moving color image inside the TRSI word is not tha same as Original one.

i have converted this demo with my OgreMagic Library and will post it in Ogre Forum, also i have ripped the Images and the sound from the Original SWF file so if you want them let me know.

I modified the Original one with a repeatting vertically scrolling text.

bbear

#6
err... I have personaly disassembled the original, and the tabcolor is the same, parameters and sintab, pointers to sin tab are the same, all ripped from original Amiga exe

only the screen is 352 pixels width in original and here 320. (I crop the logo)

(you can found original source here)

the problem is :
in original, 54 colors are put on each 79 lines at the wait position $8y01
the tabsin and incrementation of pointers are set for move the wait position X of each line : $8yx1.
but I have problem with the original values : horizontal displacement is perhaps too big, or the colors start at the bad Ypos.
So, exact, I not fixed the problem.
If you have corrected the movement, let me know how you have get the good move
thanks

Emil_halim


I disassembled the Flash Movie file ââ,¬Å"SWFââ,¬Â? , not the Original Amiga one.

And I found that , it used 2 image to simulated the sin plasma copper effect so I made a comparison between yours and the flash movie and noticed that , they are a little deference.

I am keep trying to find the correct movement too , and if I make it I will let you know.

Here are the 2 images those extracted from the SWF file       

bbear

#8
ah ok!  ;D
a conversion of conversion

but the flash version doesn't seem to be the same as original one

here is a video of the original effect : download

Edit: archive updated with a second version test

Emil_halim


ok bbear.  :)

i really did not see tha Original Amiga Demo.

anyway here is my best selution for movement code part , sorry it is C++ code for my OgreMagic Library.

                    static float BX1=0,BY1=0,INCX1=0,INCY1=0;
                    INCX1+=0.75;
                    INCY1+=0.4;
                    BX1 = sin(INCX1*3.14/180)*160;
                    BY1 = cos(INCY1*3.14/180)*15;
                    ML_SetScale(1,1);
                    ML_SetSpriteTexture(BackImg1);
                    ML_DrawSprite(BackImg1,midWidth+BX1,midHeight+15+BY1);
                    static float BX2=0,INCX2=0;
                    INCX2+=1.5;
                    BX2 = sin(INCX2*3.14/180)*260;
                    ML_SetSpriteTexture(BackImg2);
                    ML_DrawSprite(BackImg2,midWidth+BX2,midHeight+15);


and here is the video of it, it is 4.64 MB

http://bcxdx.spoilerspace.com/Ogre/AmigaTrsiDemo.avi

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