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tree/quadtree/octree tutorial

Started by relsoft, April 19, 2007

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relsoft

Enjoy!!!
http://rel.betterwebber.com/index.php?action=contents&item=Tutorials

Source and binaries (for now). Though I've commented it like a mad man to be understandable.

Sorry about the demo using sofware.  My computer at the province can't run 3d accelerated stuff. :*)  I'll make a GL version of the quadtree later tonight.

Hey guys, are there stuff in the code that would be incompatible with future FB versions?



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Shockwave

A lot of reading material there Rel :) Nicely done too from the looks of it as usual! Thanks for posting.
Shockwave ^ Codigos
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Jim

Nice work!  They're not just useful for rendering, they're useful when you want to carry out any localised work on a large object - it means you are easily able to find the set of polygons (or anything else) neighbouring any position without scanning everything.

Jim
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ninogenio

great stuff rel i think ill have to give you some karma for this and the other tuts!

btw since when was it possible to do oop in fb i just wish i had known about this before i started some of my stuff as it would have made life so much easyer!
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relsoft

Thanks guys!  It's also possible to use this for ver fast collision detection, fast triangle sorting and heirarchal z-buffers in software.

Quote from: ninogenio on April 20, 2007
great stuff rel i think ill have to give you some karma for this and the other tuts!

btw since when was it possible to do oop in fb i just wish i had known about this before i started some of my stuff as it would have made life so much easyer!

Since about a year ago.
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Rbz

Great work Relsoft, very useful indeed  :goodpost:

++k;
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