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What are you working on at the moment?

Started by Shockwave, October 28, 2006

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Shockwave

What about your Gloom Christmas comp entry Slinks? :)
Shockwave ^ Codigos
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slinks

Much like the comic, christmas gloom demos must be completed in a matter of hours, and as close to the deadline as possible, in order to retain the unique spirit that can only come from rushed code.
I love semi-colons way too much ^^;
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Yaloopy

Fuck L. Ron Hubbard and fuck all his clones.
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Shockwave

2 Button game challenge in a demo styleeee!
Shockwave ^ Codigos
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benny!

Ahh ... looking good, Shocky.

I can imagine how this is going to be played.
And I think it's a pretty good idea. Looking
forward to see it in motion. Good luck with
it !!!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Rbz

Time to revive this thread!

Right now, I'm working on editor for my little 4k synthesizer.
It will take a lot of time to finish this thing, there's a lot of details to take care about, but I'm decided to make it happen, because I reached a point that using an editor not designed for it, like buzzmachine, won't work anymore.
So a special editor must be done, and when it's done it will make the process of using it's song much more easier.


Ps.: Any resemblance with Renoise graphics is only a mere coincidence ;)
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zawran


Shockwave

That synth looks awesome mate.

I have been working on a few remakes..





All are released at retro-remakes.net
Shockwave ^ Codigos
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WidowMaker [retired]

I am working on a fucking diskmag, it's nearly finished now thank god.

This will be my last production ever :) I will just watch in future.


slinks

Cleaning my flat. Flatmate has just moved out and left a bowl of noodles growing god-damn penicillin!

I also have a text-adventure game that has been stuck in development hell for a few months. Don't expect this one for a while (if ever) but I promise if it ever makes it out the door, it'll be unique. I even took the time to code all the 'comedy commands' everybody always tries when they start the game (fart, suicide, piss ect.)
I love semi-colons way too much ^^;
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Clyde

At the moment, I am re-doing some lost effects for an eventual Gravity prod.

@Rbz: Having probs with your Synth and your C0digos released prod on Pouet "Spikes" and on XP. Does it use any pixel shaders higher than 2.0 ?
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


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DrewPee

Im working on a C64 screen drawing routine! Got it sort of working and will post code when I am happy with it! ;)
DrewPee
aka Falcon of The Lost Boyz (Amiga)
Ex-Amiga Coder and Graphic Designer
Administrator of > www.retrocomputermuseum.co.uk

Clyde

Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


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benny!

@rbz:
Damn, you are coding a complete editor ? Thats awesome. Guess
the user interface is a pain in the a** to code, eh ? Good luck,
screeny looks cool so far.

@shockwave:
Yeah. Nice screenies, too.

@widowmaker:
Looks very nice and oldschoolish.
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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DrewPee

@Clyde - oops meant to say working on a C64 Screen Drawing routine in freebasic! :(
DrewPee
aka Falcon of The Lost Boyz (Amiga)
Ex-Amiga Coder and Graphic Designer
Administrator of > www.retrocomputermuseum.co.uk

Shockwave

I am working on this little thing with a couple of my friends now :) Just giving them a little help.

Shockwave ^ Codigos
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benny!

@Shocky:
Yeah ... looks like a sequel of THIS. Looking forward to see it in motion.  8)
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Shockwave

Cheers Benny :)

I got some really good music from Titan to use in it, Iks gave me permission to use one of thier unreleased songs, there are some really great ones too, there is one track by Xerxes which has really stood out that I think will get used in this.
Shockwave ^ Codigos
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Rbz

thanks

Quote from: Clyde on May 12, 2009
@Rbz: Having probs with your Synth and your C0digos released prod on Pouet "Spikes" and on XP. Does it use any pixel shaders higher than 2.0 ?
Yes, it uses ps2.0, maybe you need to update your directx 9.

Quote from: benny! on May 13, 2009
@rbz:
Damn, you are coding a complete editor ? Thats awesome. Guess
the user interface is a pain in the a** to code, eh ? Good luck,
screeny looks cool so far.
Thanks Benny, yes it's hard but I already got some experience with UI which help me a lot.
Another thing that help is when you know exactly what you need to code, so to start your project you need to know every aspect about it, or you will spend a lot time on something that you don't know if it will work or not.

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va!n

very nice and impressive work guys! :)
- hp EliteBook 8540p, 4 GB RAM, Windows 8.1 x64
- Asus P5Q, Intel Q8200, 6 GB DDR2, Radeon 4870, Windows 8.1 x64
http://www.secretly.de
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