• Welcome to Dark Bit Factory & Gravity.
 

The Welcoming Committee

Started by Shockwave, May 12, 2006

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Okeanos

No, my account is not a fake..............

LittleWhite

Welcome around Okeanos \ o /
You are here too ... Nice to se you :)
The demoscene will never die, never!

eKe

Hi there,
I'm from Czech Republic, recently started to play with some DirectX stuff in C++, don't know what (if anything) will come out of it, never really made anything in this field.
My friend (kind of a demoscene junkie and regular Pouet surfer) said this site is mentioned often and that I should check it out, so I did.
Currently I don't plan to post anything other than this don't-delete-me shout, but some stuff I already found here looked interesting and it would be a pitty to loose access.

Moroboshisan

Quote from: eKe on March 12, 2011
Currently I don't plan to post anything other than this don't-delete-me shout, but some stuff I already found here looked interesting and it would be a pitty to loose access.

welcome aboard!

jusa

Hello and greetings from Finland,

My initial motive to post is the aforementioned fake account plague. :) I actually joined last year when I started to learn/do some OpenGL stuff, while trying to find some more recent info from the net. I usually do mostly CLI/system daemon stuff with C++/C/Python and when looking to OpenGL coding went with those languages in reverse order, in the end settling with C++.  My learning/implementing method was mostly "to climb into a tree ass first", but it was fruitful in a sense that it resulted in a production. :) After that I dropped everything for a while, but recently I've again been starting to think of something new to do.. So, hopefully later on I'll be a bit more active, at least I'll be following interesting threads, when inspiration strikes me.

Shockwave

Nice to meet you Jusa :)

Glad that your unorthodox method of tree climbing resulted in a production! Let's hope that there will be more productions :)
Shockwave ^ Codigos
Challenge Trophies Won:

LittleWhite

Welcome :)

Can we see your prodution ?
The demoscene will never die, never!

havoc

Posting to avoid the fake account thingie, although I'm quite sure I posted here before... many moons ago ;)

tixiv

Hi all!

I'm actually only posting here right now, to save my account from getting deleted, but I might as well telll you a little bit:

I mainly do Microcontroller coding and electronis, but I also find demo coding interesting, and I have a few friends in the demo scene, mainly C64 guys.
I registered here when I was looking for tips how to get started to code 3d stuff, because I wanted to code something like a balloon simulator... but ow well.. I have lots of other projects also....

cu around!
tixiv

Kirl

Hello and :hi: to all new names!

Hope to see some of you entering in the destruction challenge. Just to be on the safe side, our new security system may still need some tuning.  ;D
:lurkzap:
www.kirl.nl
Challenge Trophies Won:

astyanax

Greetings friends!

I joined this forum a long(?) time ago, but I never got myself the motivation/time to participate ( you know, daily routine, university assignments, the usual :| )

So please save my account from oblivion :P, thanks!

P.S.
This is a good opporunity to  share that I enjoy the work you guys do ^_^. I just wish there was more source code available so us noobs could learn a thing or two :p


Shockwave

Greetings astyanax, tixiv and havoc :)
Shockwave ^ Codigos
Challenge Trophies Won:

KrazyK

Hi All,
I registered ages ago to see what was going on here but have only just got back into coding after many years of my brain wasting away so I thought i'd say something before my account got deleted!
Owned an Atari STe/FM in the 80s/90s and started, as many did, with ST Basic then went onto GFA Basic and did  lots of original stuff with STOS and 68000.  Cracked, trained, ripped, and modified loads of games back then and now that i've recently got my brain back into gear i've found I can still do the same on my PC.
  :updance:
I've started using Purebasic as I really like the syntax and there are some really good user libraries out for it.  I did try Freebasic afterwards but couldn't quite get away with the way it worked.  Maybe i'll try again if someone can persuade me it's easied then PB.
So, i've started on my first oldskool demo written in PB and could really do with some tips on some effects i'm trying to duplicate.

Challenge Trophies Won:

Shockwave

Cool, there are a few PB coders around here so feel free to post your questions :)

I doublt if there is anything we can't help you with!
Shockwave ^ Codigos
Challenge Trophies Won:

tS

Just saying hello to keep my account safe xD
I've talked to Shockwave here before, and we have had a few ideas / discussions previously :) I hope this year will be a good one for better ideas and better demos :)

combatking0

Welcome to the forums - whether you want to code demos or almost anything else, (but mostly demos), we'll be here to see your programs, help out if you need it, and if you can help somebody else, please don't be afraid to offer help too. :hi:
You are our 9001st visitor.
Challenge Trophies Won:

Shockwave

Jusa's post about Qubism has been split and moved here;

http://www.dbfinteractive.com/forum/index.php?topic=4988.0

Cheers.
Shockwave ^ Codigos
Challenge Trophies Won:

jockew

Hi everyone!
My name is Jocke, I live in sweden. I've always loved the old c64 and amiga demos and I've coded a few myself back in the days! ;)
I've coded some suff with libSDL a few years ago and I want to get my hands dirty again. But this time I'm going for opengl. All I've done with opengl in the past is a cube with my picture attached on each side spinning round but that was also a few years ago so I consider myself a newbe. ;)

LittleWhite

Hello and welcome :)

Happy to see a new SDL / OpenGL lover around :) Have fun and don't hesitate to ask
The demoscene will never die, never!

Shockwave

Hi Jocke, welcome to DBF :)

Shockwave ^ Codigos
Challenge Trophies Won: