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What you coding at the moment?

Started by Hotshot, September 04, 2006

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Hotshot

hey everyone,

I am coding the DRACONUS Demo (nothing to shout about but it just start) that spin the Letter Graphics fonts around and a snow effects.

I am kind stuck on Graphics fonts as it should read DRACONUS when it spin around instead of showing lots of R R R R R R R   lol


You?


zawran

Unfortunately I am not coding anything at the moment. I am suffering from lack of motivation to code. I have hardly touched code in several months now, so its getting to the point where I really need to kick myself and get back into it. If I had any motivation then I would probably be working on a freebasic demo and a small game using my sprite module for bmax.

Phoenix

Quote from: zawran on September 04, 2006
Unfortunately I am not coding anything at the moment. I am suffering from lack of motivation to code. I have hardly touched code in several months now, so its getting to the point where I really need to kick myself and get back into it. If I had any motivation then I would probably be working on a freebasic demo and a small game using my sprite module for bmax.

I was actually going to post the same, I've not coded anything for a long time now, I just don't have the motivation. I was going to code a small thing with PixelToaster, but never got started.

Shockwave

I don't have too much motivation myself but I am working on my first intro for S!P and also something for DBF.. Screenie attached..
Shockwave ^ Codigos
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Hotshot

that look so cool.....Relflextion, cool checkboard and 3D things that spin around....

looking so ace   O0

Shockwave

Thanks Hotshot, it looks better moving though :)
Shockwave ^ Codigos
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DrewPee

I love that reflection in the chequerboard as well - nice!
Any ideas when it is going to be released?

DrewPee
DrewPee
aka Falcon of The Lost Boyz (Amiga)
Ex-Amiga Coder and Graphic Designer
Administrator of > www.retrocomputermuseum.co.uk

Shockwave

Well, as far as the code is concerned I am still pretty much tweaking it, playing with the colours etc. Also I added a 3D vector bob scroll, however the code is near enough finished.
What might slow the project down is that Can/Scoopex is doing a logo for the intro and Wal/S!P needs to do the music so as soon as I get those parts I can finish the intro. In the meantime I'll just try and shave the odd fps off here and there.

Also I've had a fantastic idea for an intro which will be a DBF release, it will be oldschool but I am going to make a 40kb intro with about 3 or 4 parts depending on what I can cram into it.

In the meantime, here's the latest shot of the Intro Inferno adtro..
Shockwave ^ Codigos
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Clyde

I am getting my brain cell down the gym, and when he's warmed up will be putting together a new demo. At the moment nothing set in stone, more set in bolsar wood.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


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Shockwave

We wanna Kaos II and with Ufmod this time :)
Shockwave ^ Codigos
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taj

I just finished the matrix trilogy of 1ks:
http://www.intro-inferno.com/production.php?id=1321
http://www.intro-inferno.com/production.php?id=1325
http://www.intro-inferno.com/production.php?id=1340

I'm also doing some 16 byte intros (4)

I'm working on some advanced geometry stuff for a 4k for breakpoint and I'm supposed to be doing a 256b for some party soon but its not started yet.
Man I love this stuff!
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Shockwave

The latest and final installment in the trilogy is fantastic :) Good work man.
Shockwave ^ Codigos
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Rbz

I'm working on an OGL 64k framework coded in FASM.
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taj

thanks shockwave, I enjoyed doing those. Getting OGL shaders in 1k - I think  its the first time.
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MrP

Busy putting together my gfx lib for freebasic, doing it all in assembly so things are slow, but its going well. Also have a great idea for a demo when its all together......

Shockwave

Sounding interesting :) Should be really fast too.
Shockwave ^ Codigos
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