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What are you working on at the moment?

Started by Shockwave, October 28, 2006

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combatking0

One of my more religious projects - when I've finished it, it will display one object to start with at the beginning of Advent, and build up to Christmas.

The strange thing is, I've never been able to draw this well before. I think I have passed some sort of mental barrier.
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Hotshot

Interesting one there combatking0 :)

combatking0

Thanks Hotshot. It's not really a demo, more of a month-long art project. I'm having some difficulty with the donkey...
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Knurz

After finishing the movie-database-project I got bored again and started last Friday something - I don't know what it will look when it's done..but I wanted to render something different than 2D/cubes and I wanted to explore OGL a little bit deeper than in my previous codes.. But it will have a "cracktro" style (again), aimed size is under 40k.

Cu.


Remember what the dormouse said: Feed your head

Raizor

Quote from: Knurz on November 14, 2012
After finishing the movie-database-project I got bored again and started last Friday something - I don't know what it will look when it's done..but I wanted to render something different than 2D/cubes and I wanted to explore OGL a little bit deeper than in my previous codes.. But it will have a "cracktro" style (again), aimed size is under 40k.

Cu.

Chains, cogs and TV lines - cool, I'm looking forward to seeing this when it's done Knurz :)
raizor

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Kirl

#665
I have ported my soft body blobs to javascript in order to get some HTML5 Canvas practice. Rotation and drawing styles were a bit confusing, because everything is on the same layer you have to use a stack to push and pop drawing styles and rotation values. The faces are now drawn procedurally and I added some sounds (mp3 only, no ogg yet). You can take a peek a the code with right-click > view source.

Controlls are the same as the Flash version:
Ctrl = add blob
Arrow keys = move blob
Click blob to split
Click and drag blobs around
Space shows spring stucture.
www.kirl.nl
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Raizor

Quote from: Kirl on November 20, 2012
I have ported my soft body blobs to javascript in order to get some HTML5 Canvas practice. Rotation and drawing styles were a bit confusing, because everything is on the same layer you have to use a stack to push and pop drawing styles and rotation values. The faces are now drawn procedurally and I added some sounds (mp3 only, no ogg yet). You can take a peek a the code with right-click > view source.

Controlls are the same as the Flash version:
Ctrl = add blob
Arrow keys = move blob
Click blob to split
Click and drag blobs around
Space shows spring stucture.

As the blobs would say: "Wowwwww!" :)

Great stuff Kirl, going to show it to my kids this evening, they'll love it!
raizor

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combatking0

Cool blobs - I'll have to learn how you did this.

It may be possible to use multiple canvases (canvasi?) as seperate layers by putting each in its own div, and then overlapping the divs by setting their positions to be the same using style attributes.

I'll investigate this.
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inc.

#668
my last work:
Another Day another PC Demo.

Today i made a crazy "WORN" Demo for testing Interlace flickering. Nice and easy.

TITLE: W0RN
DATE: 2012 NOVEMBER
CODING: INC.
GFX: INC.
3D OBJECT: INC.
SOUND: ESA
RESOLUTION: 1280x768

OS: WINDOWS XP/ 7/ 32 + 64 BIT


WIN 8 ? not tested. Don't wanna touch it. Leave me a Comment.

VIRUSTOTAL: PASSED
https://www.virustotal.com/file/9d1093b171d1bfc4a2db25fa30f5ddc0082af86e18255fe9a49b22dfbdbc9df6/analysis/1353598951/

Currently working on: X-MAS DEMO COMPETITION 2012


so long
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

combatking0

I've been working on a project I call "Noah's Arcade" - essentially it's a series of Biblically themed games.

The first one is up at http://woodlands.rcchurch.co.uk and can be found by clicking on "Youth" in the menu, and then on "Games" when the sub-menu updates.

The high-score table is working for highest scores of all time, but the weekly high score table is under development.
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TinDragon

Some cool stuff here :)

Been an age since I have really done any sort of coding but for some reason over the last few days I have been wanting to make a game, but wasnt sure what, started trawling my unfinished stuff and came across my giana sisters clone, never finished it and it is some horrible code but it got me thinking, so I dug in had a mess around and got it running at 720p just for the hell of it then fiddled round with the graphics, borrowing some from a certain plumbers newer games to see how a hd platformer on pc might look. Turns out, pretty good so I am probably going to build a new engine from the ground up and make a platformer.

Anyway here's a screenie of the test I did just so its not a wall of text  ;)

combatking0

Looks like an interesting blend of HD backgrounds and objects with old school style sprites - which reminds me, I need to work on "Retroman & the Creature from the 3rd Dimension".
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inc.

okay. all talking about creating games :)

so i'll let you play a demo of my current GAME DEVELOPMENT for PC and ANDROID.

you can download a windows Version here: setup_organic_mass.exe

GFX: inc
FX: inc
CODING: inc

don't frighten. all files were packed with MOLE BOX in one Container. Executable was packed with UPX.
it's just only german at the moment.

screenshot:
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Kirl

That's awesome inc. Cool game with great sounds too!  :clap:
www.kirl.nl
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inc.

thank you. the development progress is more than the provided demo :)
it's included now 3D Alien eggs and water drops dripping down the TFT Screen

a previous 3D test for the Game here :  https://www.youtube.com/watch?v=C2HgaX46e5w

and used for a Cracktro here: http://www.a5recordings.com/PC_DEV/androMars.rar

:updance:
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

zawran

Hi Jon, for your Giana platformer, if you decide to continue it, you can find the original C64 graphics in this open source Giana project:

http://sourceforge.net/projects/openggs/

EpikYummeh

Quote from: Kirl on November 20, 2012
I have ported my soft body blobs to javascript in order to get some HTML5 Canvas practice. Rotation and drawing styles were a bit confusing, because everything is on the same layer you have to use a stack to push and pop drawing styles and rotation values. The faces are now drawn procedurally and I added some sounds (mp3 only, no ogg yet). You can take a peek a the code with right-click > view source.

Controlls are the same as the Flash version:
Ctrl = add blob
Arrow keys = move blob
Click blob to split
Click and drag blobs around
Space shows spring stucture.

Nicely done! Very entertaining.
C# - JavaScript - XHTML/CSS - RBX.Lua

jace_stknights

Installing my new computer at work! After 17 years here, it's the first time I got a really nice machine:
Core I7-2600 @ 3.4Ghz , 2 videos cards (GT610 and HD6540 without fans), 8Go of Ram, 500Go of HD and Win7Pro64! ;D
(Usually it's Celeron or lowcost shit like this...)

I can now watch all the DBF prods in full rates!!!! Rhhaaaaaa Raizor love your MengersMice!
(can also try the source code now :D :D :D)
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Raizor

Quote from: jace_stknights on December 19, 2012
Installing my new computer at work! After 17 years here, it's the first time I got a really nice machine:
Core I7-2600 @ 3.4Ghz , 2 videos cards (GT610 and HD6540 without fans), 8Go of Ram, 500Go of HD and Win7Pro64! ;D
(Usually it's Celeron or lowcost shit like this...)

I can now watch all the DBF prods in full rates!!!! Rhhaaaaaa Raizor love your MengersMice!
(can also try the source code now :D :D :D)

That looks pretty cool Jace :) Loving the triple monitor setup, one day I'd love to have three here :)

ps. Glad you finally got to see the intro, and thanks :)
raizor

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jace_stknights

Quote from: Raizor on December 19, 2012
That looks pretty cool Jace :) Loving the triple monitor setup, one day I'd love to have three here :)

Huhu got a fourth  monitor connector left  ;D But not place on the desk!
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