Author Topic: texture generation  (Read 4623 times)

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Offline mind

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texture generation
« on: December 05, 2006 »
so im working on a new interesting way of generating textures, based on the simple attractor:

Code: [Select]
xn+1 = sin(a yn) - cos(b xn)
yn+1 = sin(c xn) - cos(d yn)

didnt finish the GUI yet, but i'll upload it as soon as its finished.. anyways, here's a screenshot.. lemme know what you think :)

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Offline Ghost^BHT

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Re: texture generation
« Reply #1 on: December 05, 2006 »
I love this stuff  :clap: Looks great

Offline Shockwave

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Re: texture generation
« Reply #2 on: December 05, 2006 »
Beautifull in a nice neon kind of way.
Shockwave ^ Codigos
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Offline Clyde

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Re: texture generation
« Reply #3 on: December 05, 2006 »
Very smart and original texture design.
Still Putting The IT Into Gravy
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Offline rdc

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Re: texture generation
« Reply #4 on: December 05, 2006 »
Looks great.

Offline Rbz

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Re: texture generation
« Reply #5 on: December 05, 2006 »
very nice, looks useful for <4k prods
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Offline mind

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Re: texture generation
« Reply #6 on: December 06, 2006 »
the final product is now available for download, just follow this link: http://dbfinteractive.com/index.php?topic=967.0

enjoy :)
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Offline taj

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Re: texture generation
« Reply #7 on: December 06, 2006 »
Very smart idea...low byte count indeed. Defintely worth pushing this a little more ...
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