Author Topic: Work on my engine so far.  (Read 17661 times)

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Offline Jim

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Re: Work on my engine so far.
« Reply #40 on: August 28, 2007 »
Looks very smart and it's still running at an acceptable rate (I'd guess about 20fps).
Jim
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Offline Shockwave

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Re: Work on my engine so far.
« Reply #41 on: August 28, 2007 »
This runs nicely here too, I am getting about the same speed as Jim, if it looks this good with these textures, I am sure it would look exponentially better when you apply professional quality textures (there are thousands available on the net). And also maybe a lower resolution version?

If borders were included you might have enough to add shadows to this which would make a big difference as well. It's surely a really impressive project.
Shockwave ^ Codigos
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Offline Stonemonkey

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Re: Work on my engine so far.
« Reply #42 on: August 28, 2007 »
ty, as usual it's all just placeholder type stuff while i'm working on it. There are a lot of things I'm still wanting to do, shadows being one but with the detail of the building models (the smallest being almost 1900 tris and the largest is double that) that's a lot of detail for the shadow volumes too and it's a little more difficult to do the occlusion for those as the object doesn't need to be in view to be casting a shadow within the scene. I'll probably use some sort of border and maybe get rid of the fullscreen AA which would speed things up a bit and help out with the shadow problem a bit and I have some other ideas on mind too.

Offline Stonemonkey

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Re: Work on my engine so far.
« Reply #43 on: August 28, 2007 »
On another note and I've maybe said something like this before, I know that some would prefer for me to post more source but I don't really feel there is much that could be learned from it that shouldn't be learned from writing by themselves. IMO giving out code that bits can be copied from to solve particular problems doesn't give any understanding of the solution (and sometimes the problem itself, which I've found to be the case when trying to explain what some of the problems I've encountered are) which will only give more problems when trying to progress further. Saying that though, I have no problem discussing any of it with anyone interested or working on something similar and posting some example code of things that I think would be more useful.
« Last Edit: August 28, 2007 by Stonemonkey »