Author Topic: your top 3 dev related books  (Read 3969 times)

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xteraco

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your top 3 dev related books
« on: June 21, 2006 »
i just got done reading an incredible programming book....  i wanna know what your top 3 are, mine are as follows

-accelerated c++
-c++ programming fundamentals
-opengl game development (2nd edition)

i havent read many dev related books though.. .so... hehe

Offline Clyde

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Re: your top 3 dev related books
« Reply #1 on: June 21, 2006 »
When you say Dev? Do you mean Dev C books, or are you simply meaning in general about programming books to learn from?
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

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Offline Shockwave

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Re: your top 3 dev related books
« Reply #2 on: June 21, 2006 »
Amiga system programmers guide
Amiga Rom kernel manual
And um. ?!?!?

2 out of 3 aint bad.
Shockwave ^ Codigos
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Offline relsoft

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Re: your top 3 dev related books
« Reply #3 on: June 21, 2006 »
I don't have a programming book.  Only E-books. :*) E-books = bad learning :*(
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xteraco

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Re: your top 3 dev related books
« Reply #4 on: June 21, 2006 »
nah man, ebooks are cool :) .....  when i say dev books i mean, software development in general, that could be coding, texturing, modeling..

Offline Optimus

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Re: your top 3 dev related books
« Reply #5 on: June 21, 2006 »
Mmm,. I don't have many dev books in my bookcase. Maybe I want to buy some but I keep my limited pocketmoney for gyros, beer  :cheers:, cheap hardware and netcafe idleness  :||. Anyways, what I have here that I read a little, is K&Rs introduction to C book that I bought when I wanted to make the big leap from basic to C (Though I could have done without the book but it's sometimes a nice reference when I search for something), and another book I once bought was released in 1993 and explaining raytracing with some C source code that runs in Dos plus a port in Win3.1 (Duh!). It was an old book I accidentally found out in a bookstore, but I liked it because it had good schematics and steps to explain the logic behind raytracing. Though, I never found the time to make my own raytracer with the help of the book, how ironic. Generally, I'd love to read few more books on graphics, but usually I prefer more to code than read books ;P Also, there are some books my friend lend me so that I got more into OOP programming and especially C# but I never read these books too ;) Ahhh.. I am a lazy reader.
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