Nice timing you have. I was reading the forum and then reloaded the page before replying to see your message

Just a bit corrections, I don't code in Amiga (yet), nor in pascal (I made my transition from basic to C directly), the rest are right. Thanks for the good words anyways ^_^
In my past I had an Amstrad CPC 6128, 8bit computer quite popular in UK, France, German and even Greece too. I never learned assembly or democoding when I was 12 (in 1992). That period I read something about demos in a computer magazine (and that guy who wrote the article is our CPC graphist in Dirty Minds group now

I didn't had the connections (Friends, BBS or anything) to learn more about it and watch demos for the first time. I forgot it and only got into it at 1998, after watching some PC demos from a CD, still alone cause the greek scene was dead during that time and I couldn't find anyone. Even if it was a bit late for learning assembly and doing oldschool things in 8bits, it was a dream of mine, so I joined Dirty Minds group and got involved on CPC demo coding. On the PC I started coding demoeffects in quickbasic

. Later I evolved into C coding, using SDL or OpenGL (I still prefer software effects coding), though I passed from C64 and coded one mediocre demo too cause another dream of mine is to code for other architectures and I already adored the C64 demos. I have the real machines, CPC and C64, though usually I watch the new stuff from emulators. I once used to have an Amiga and looked at some demos in the real thing but I sold it. It's preety more impressive to watch the demos in the real thing, but emulators still do it well. And if you've coded in those machines, you have a better understanding of demos or how hard some effects/code really is (And I know a bit now on CPC and C64). Recently I got into GamePark32 (GP32) developing and doing my first software 3d engine now (I was more into 2d effects and some pseudo 3d before), this handheld is like the power of a fast 486 or a Pentium perhaps without FPU at all, I am writting C here but need to optimize here and there, quite challenging and still suitable for modern algorithms

About oldschool or not, I sometimes have to agree with stonemonkey, oldschool looking like demos that need a modern PC and esp. a 3d acceleration (would be more fun and perhaps easier to code such kinds of effects in software) is a bit odd. Oldschool is the spirit for some. However, even me uses the term to define those kinds of demos. I even use the term "midschool" to define those middle era demos which are between the oldschool and the newschool (with modern 3d engines). It's my favoritest era, with bitmap effects and simple 3d object shows, 2d and 3d combined, on not too fast and not too slow hardware, there are still optimizations and much more nice algorithms than the times of scrollers

. Anyways,. sometimes I do like those "oldschool" accelerated demos if they are done smooth enough (E.g. I adored
http://www.pouet.net/prod.php?which=10341 which is a musicdisk that you have to put fullscreen and let it run for a long to see the effects! Preety smooth but later I learned it's accelerated, but it didn't spoiled the fun cause it was preety neatly done!)
What I dislikie is scrolling being jerky in modern PCs. And I think I have this on my demos too
