Yes well, as it says in the wikipedia article, it's more like one CPU and 6 SPE that you can code on. The SPE are a hell to code, because they have only 128k of accessible memory each, for both code and data. You're forced to do DMA transferts from the main RAM by hand to "feed" them, and DMA transferts back to main memory to get the results... So, it's really challenging to get anything out of it...

Though the linux install and its Cell+framebuffer access could mean... raytracing on ps3

That'd be a real challenge...