Author Topic: Cobra 'mini'  (Read 15682 times)

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Offline Steve Elliott

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Re: Cobra 'mini'
« Reply #20 on: March 15, 2007 »
LOL - maybe.  But not many developers ask a demo coder what they want - deserves a push in my opinion.  Shockwave's decision ofcourse.
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Offline GrahamK

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Re: Cobra 'mini'
« Reply #21 on: March 15, 2007 »
Ok, last bit of pimpage.... ;)

Here is the latest little demo of the cobramini module..
Added in line drawing, and quad / tri commands from pure2d, allowing some demo's being very easily, while still allowing people to get into the low level stuff.

Now, back to finishing my 20second Intro :D
If I can crack the music, I'll upload it tonight.

Offline Clyde

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Re: Cobra 'mini'
« Reply #22 on: March 15, 2007 »
Nice one GK :)
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Offline mike_g

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Re: Cobra 'mini'
« Reply #23 on: March 15, 2007 »
I like :)

Offline Shockwave

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Re: Cobra 'mini'
« Reply #24 on: March 15, 2007 »
Codeuerrrr Colourzz! I love that :D I've seen such techniques in 256 byte intros :D
As far as promoting a language here, the main thing that has to govern it is popularity :D If there is enough Cobra interest, we could host the section.. I have a registered copy of Cobra myself so adminning it would not be a problem :)

Graham, I'm looking forward to your entry!
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Offline GrahamK

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Re: Cobra 'mini'
« Reply #25 on: March 15, 2007 »
On it's way ;)

Offline Shockwave

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Re: Cobra 'mini'
« Reply #26 on: March 16, 2007 »
Hehe, looking good :)
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Offline GrahamK

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Re: Cobra 'mini'
« Reply #27 on: March 18, 2007 »
I've just released this module as part of Cobra's update cycle... So if you've bought a copy of Cobra you will be able to have a mess about with it yourself..

Feel free to suggest updates / new commands. I'm all ears ..

Offline Shockwave

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Re: Cobra 'mini'
« Reply #28 on: March 19, 2007 »
I need to have a play with this on the weekend :) Hope I'm not working.
Shockwave ^ Codigos
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