Author Topic: trying to port tajs trinnity example  (Read 10302 times)

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Offline ninogenio

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trying to port tajs trinnity example
« on: July 08, 2007 »
hey all im trying to port tajs trinnity 1k example to fb but im having trouble converting these two lines.

Code: [Select]
// the vertex shader where most of the work is done...
const GLchar *vsh="\
varying vec4 c;\
void main(){\
gl_Position=gl_Vertex+\
vec4(gl_Normal,1)*\
abs(dot(sin((gl_Vertex+ftransform())*9.9),vec4(4)));\
c=cos(gl_Position*0.04)*length(gl_Position*0.04);\
}";

// the fragment shader - do as litte as possible here...
// take c and interpolate and ssign to the ouput fragcolor...
const GLchar *fsh="\
varying vec4 c;\
void main(){\
gl_FragColor=c;\
}";

and heres where ive got to
Code: [Select]
Dim Shared As GLchar Ptr Vsh = " varying vec4 c; void main(){ gl_Position=gl_Vertex+vec4(gl_Normal,1)*abs(dot(sin((gl_Vertexftransform())*9.9),vec4(4))); c=cos(gl_Position*0.04)*length(gl_Position*0.04); }"

' the fragment shader - do as litte as possible here...
' take c and interpolate and ssign to the ouput fragcolor...
Dim Shared As GLchar Ptr Fsh = " varying vec4 c; void main(){ gl_FragColor=c; }"

i know this isnt right but i cant get it figured it out.
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Offline Jim

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subject
« Reply #1 on: July 09, 2007 »
Best I can do is this
Code: [Select]
defint a-z
option explicit

#include "gl/gl.bi"
#include "gl/glext.bi"

Dim shared Vsh As wstring * 169 => "varying vec4 c;void main(){gl_Position=gl_Vertex+vec4(gl_Normal,1)*abs(dot(sin((gl_Vertexftransform())*9.9),vec4(4)));c=cos(gl_Position*0.04)*length(gl_Position*0.04);}"

print len(Vsh)
print "|";
print Vsh;
print "|"
169 is the length of the string+1.

Which means you'll have to cast Vsh to GLchar Ptr when you use it.
I can't get FB to initialise anything except a built-in string type from a string.

Jim
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Offline Jim

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Re: trying to port tajs trinnity example
« Reply #2 on: July 09, 2007 »
Actually, it's going to be better if it's a zstring
Code: [Select]
Dim shared Vsh As zstring * 169 => "varying vec4 c;void main(){gl_Position=gl_Vertex+vec4(gl_Normal,1)*abs(dot(sin((gl_Vertexftransform())*9.9),vec4(4)));c=cos(gl_Position*0.04)*length(gl_Position*0.04);}"



Jim
« Last Edit: July 09, 2007 by Jim »
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Offline ninogenio

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Re: trying to port tajs trinnity example
« Reply #3 on: July 09, 2007 »
cool thank you jim!
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Offline ninogenio

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Re: trying to port tajs trinnity example
« Reply #4 on: July 09, 2007 »
right ive got the whole trinity example ported with help from jim to fb here we go

Code: [Select]

' sek the intro fairy...
' use and abuse but a credit is a wonderful thing
' t2 sek would do.

' modifiyed for fb by nino

#include "windows.bi"
#include "GL/gl.bi"
#include "GL/glu.bi"
#include "GL/glext.bi"

Dim shared Vsh As zstring * 169 => "varying vec4 c;void main(){gl_Position=gl_Vertex+vec4(gl_Normal,1)*abs(dot(sin((gl_Vertexftransform())*9.9),vec4(4)));c=cos(gl_Position*0.04)*length(gl_Position*0.04);}"

' the fragment shader - do as litte as possible here...
' take c and interpolate and ssign to the ouput fragcolor...
Dim Shared Fsh As Zstring * 47 => "varying vec4 c; void main(){ gl_FragColor=c; }"

Type GenFP As Sub () Ptr
Dim Shared As GenFP glFP(7)

Dim Shared As String glnames(7)
glnames(0) = "glCreateShader"
glnames(1) = "glShaderSource"
glnames(2) = "glCompileShader"
glnames(3) = "glCreateProgram"
glnames(4) = "glAttachShader"
glnames(5) = "glLinkProgram"
glnames(6) = "glUseProgram"

Dim As GLuint V , F , P

Sub setShaders()

         Dim As Integer i
         Dim T As Zstring Ptr

         For i = 0 To 6
                 glFP( I ) = Cast( GenFP , wglGetProcAddress( glnames( I ) ) )
         Next

         V = Cast( PFNGLCREATESHADERPROC , glFP( 0 ) ) ( GL_VERTEX_SHADER )
         F = Cast( PFNGLCREATESHADERPROC , glFP( 0 ) ) ( GL_FRAGMENT_SHADER )
         P = Cast( PFNGLCREATEPROGRAMPROC , glFP( 3 ) ) ( )

         T = @vsh
         Cast( PFNGLSHADERSOURCEPROC , glFP(1) ) ( v , 1 , Cast( Byte Ptr Ptr , @T ) , NULL )
         Cast( PFNGLCOMPILESHADERPROC , glFP(2) ) ( v )

         T = @Fsh
         Cast( PFNGLSHADERSOURCEPROC , glFP(1) ) ( f , 1 , Cast( Byte Ptr Ptr , @T ) , NULL )
         Cast( PFNGLCOMPILESHADERPROC , glFP(2) ) ( f )

         Cast( PFNGLATTACHSHADERPROC , glFP(4) ) ( p , v )
         Cast( PFNGLATTACHSHADERPROC , glFP(4) ) ( p , f )

         Cast( PFNGLLINKPROGRAMPROC , glFP(5) ) ( p )
         Cast( PFNGLUSEPROGRAMPROC , glFP(6) ) ( p )

End Sub


Dim Shared As PIXELFORMATDESCRIPTOR pfd
Function WinMainCRTStartup() As Integer

   ' minimal windows setup code for opengl
   pfd.cColorBits = pfd.cDepthBits = 32
   pfd.dwFlags    = PFD_SUPPORT_OPENGL Or PFD_DOUBLEBUFFER

   Dim As HDC hDC
   hDC = GetDC ( CreateWindow("edit", 0, WS_POPUP Or WS_VISIBLE Or WS_CLIPSIBLINGS Or WS_CLIPCHILDREN Or WS_MAXIMIZE , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ) )
   SetPixelFormat ( hDC, ChoosePixelFormat ( hDC, @pfd) , @pfd )
   wglMakeCurrent ( hDC, wglCreateContext(hDC) )

   setShaders()
   ShowCursor(FALSE)

   do
         ' we draw 3 spheres using the same shader which is *very* senesitive to radius
         ' so we see a 3 fold effect ... a trinity
         glRotatef(3,3,3,3)
         gluSphere( gluNewQuadric() , 1.6 , 200 , 200 )
         gluSphere(gluNewQuadric(),1.04,200,200)
         gluSphere(gluNewQuadric(),0.4,200,200)
       SwapBuffers ( hDC )
   Loop while ( GetAsyncKeyState(VK_ESCAPE) = 0 )

   Return 0

End Function


End WinMainCRTStartup()

but there is a problem it doesnt look like its setting up the shaders? could some of you guys test it on your comps to let me know if it works ok.

ive not went through the tiny afying process yet because it isnt working right.
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Offline Shockwave

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Re: trying to port tajs trinnity example
« Reply #5 on: July 09, 2007 »
Ah, unfortunately it doesn't compile at all here.
What version of FB are you using mate?
Shockwave ^ Codigos
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Offline ninogenio

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Re: trying to port tajs trinnity example
« Reply #6 on: July 09, 2007 »
im using v0.16b what errors do you get during the build.

here is the exe.
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Offline Shockwave

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Re: trying to port tajs trinnity example
« Reply #7 on: July 09, 2007 »
Code: [Select]
Command executed:
"C:\FreeBasic\fbc.exe"  "C:\FreeBasic\FBIDETEMP.bas"

Compiler output:
C:\FreeBasic\inc\GL/glu.bi(192) : error 6: Expected '(', found: 'max'
declare function gluBuild1DMipmapLevels alias "gluBuild1DMipmapLevels" (byval target as GLenum, byval internalFormat as GLint, byval width as GLsizei, byval format as GLenum, byval type as GLenum, byval level as GLint, byval base as GLint, byval max as GLint, byval data as any ptr) as GLint
                                                                                                                                                                                                                                                          ^

Results:
Compilation failed

System:
FBIde: 0.4.6
fbc:   FreeBASIC Compiler - Version 0.15 for win32 (target:win32)
OS:    Windows XP (build 2600, Service Pack 2)

The exe you posted there runs but it is mashed up. I get a flickering white circle here.
Shockwave ^ Codigos
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Offline Shockwave

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Re: trying to port tajs trinnity example
« Reply #8 on: July 09, 2007 »
(fails in glu.bi)
Shockwave ^ Codigos
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Offline ninogenio

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Re: trying to port tajs trinnity example
« Reply #9 on: July 09, 2007 »
right i think your glu is conflicting with your windows header, what version of freebasic have you got? try changing max in your glu.h to smax might not work but it might.

and the results you see from the exe are the same as mine so there is something went wrong.

cheers for testing it.
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Offline Jim

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Re: trying to port tajs trinnity example
« Reply #10 on: July 09, 2007 »
Two bugs Nino.
First, you've lost a + somewhere in the vertex shader.  Should read
Code: [Select]
Dim shared Vsh As zstring * 170 => "varying vec4 c;void main(){gl_Position=gl_Vertex+vec4(gl_Normal,1)*abs(dot(sin((gl_Vertex+ftransform())*9.9),vec4(4)));c=cos(gl_Position*0.04)*length(gl_Position*0.04);}"


Second, V,F,P should be shared
Code: [Select]
Dim shared As GLuint V , F , PAfter that it works fine with 0.16b and 0.17b :):)

Jim
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Offline ninogenio

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Re: trying to port tajs trinnity example
« Reply #11 on: July 09, 2007 »
ahh thanks jim i really need to start yousing option explicit and i never even noticed i had lost a + there i went over it a good few times.

now im going to start the process of making it tiny to see if this one comes under 1k.
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Offline Jim

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Re: trying to port tajs trinnity example
« Reply #12 on: July 09, 2007 »
Yeah, option explicit helps, but then when you move to 0.17b it won't compile because it uses explicit by default and option explicit becomes an error (duh! it should just be ignored).

Jim
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Offline ninogenio

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Re: trying to port tajs trinnity example
« Reply #13 on: July 10, 2007 »
right heres where its at tonight the exe works and after making it tiny it goes to 1028 bytes.

Code: [Select]
' sek the intro fairy...
' use and abuse but a credit is a wonderful thing
' t2 sek would do.

' modifiyed for fb by nino

#include "windows.bi"
#include "GL/gl.bi"
#include "GL/glu.bi"
#include "GL/glext.bi"

declare Sub WinMainCRTStartup alias "WinMainCRTStartup"

Dim shared Vsh As zstring * 170 => "varying vec4 c;void main(){gl_Position=gl_Vertex+vec4(gl_Normal,1)*abs(dot(sin((gl_Vertex+ftransform())*9.9),vec4(4)));c=cos(gl_Position*0.04)*length(gl_Position*0.04);}"

' the fragment shader - do as litte as possible here...
' take c and interpolate and ssign to the ouput fragcolor...
Dim Shared Fsh As Zstring * 47 => "varying vec4 c; void main(){ gl_FragColor=c; }"

Type GenFP As Sub () Ptr
Dim Shared As GenFP glFP(7)

dim shared glnames(6) as zstring * 16 => {"glCreateShader", "glShaderSource", "glCompileShader", "glCreateProgram", "glAttachShader", "glLinkProgram", "glUseProgram"}


Dim Shared As GLuint V , F , P
Dim Shared As Integer i
Dim Shared Ts As Zstring Ptr
Dim Shared As PIXELFORMATDESCRIPTOR pfd
Dim Shared As HDC hDC

Sub WinMainCRTStartup()

   ' minimal windows setup code for opengl
   pfd.cColorBits = pfd.cDepthBits = 32
   pfd.dwFlags    = PFD_SUPPORT_OPENGL Or PFD_DOUBLEBUFFER

   hDC = GetDC ( CreateWindow("edit", 0, WS_POPUP Or WS_VISIBLE Or WS_CLIPSIBLINGS Or WS_CLIPCHILDREN Or WS_MAXIMIZE , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ) )
   SetPixelFormat ( hDC, ChoosePixelFormat( hDC, @pfd) , @pfd )
   wglMakeCurrent ( hDC, wglCreateContext(hDC) )

   For i = 0 To 6
           glFP( I ) = Cast( GenFP , wglGetProcAddress( glnames( I ) ) )
   Next

   V = Cast( PFNGLCREATESHADERPROC , glFP( 0 ) ) ( GL_VERTEX_SHADER )
   F = Cast( PFNGLCREATESHADERPROC , glFP( 0 ) ) ( GL_FRAGMENT_SHADER )
   P = Cast( PFNGLCREATEPROGRAMPROC , glFP( 3 ) ) ( )

   Ts = @vsh
   Cast( PFNGLSHADERSOURCEPROC , glFP(1) ) ( v , 1 , Cast( Byte Ptr Ptr , @Ts ) , NULL )
   Cast( PFNGLCOMPILESHADERPROC , glFP(2) ) ( v )

   Ts = @Fsh
   Cast( PFNGLSHADERSOURCEPROC , glFP(1) ) ( f , 1 , Cast( Byte Ptr Ptr , @Ts ) , NULL )
   Cast( PFNGLCOMPILESHADERPROC , glFP(2) ) ( f )

   Cast( PFNGLATTACHSHADERPROC , glFP(4) ) ( p , v )
   Cast( PFNGLATTACHSHADERPROC , glFP(4) ) ( p , f )

   Cast( PFNGLLINKPROGRAMPROC , glFP(5) ) ( p )
   Cast( PFNGLUSEPROGRAMPROC , glFP(6) ) ( p )

   ShowCursor(FALSE)

   do
         ' we draw 3 spheres using the same shader which is *very* senesitive to radius
         ' so we see a 3 fold effect ... a trinity
         glRotatef(3,3,3,3)
         gluSphere( gluNewQuadric() , 1.6 , 200 , 200 )
         gluSphere( gluNewQuadric() , 1.04 , 200 , 200 )
         gluSphere( gluNewQuadric() , 0.4 , 200 , 200 )
       SwapBuffers ( hDC )
   Loop while ( GetAsyncKeyState(VK_ESCAPE) = 0 )

End Sub

exe and project folder attached.
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Offline Stonemonkey

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Re: trying to port tajs trinnity example
« Reply #14 on: July 10, 2007 »
Verrry cool, I've only run it from the IDE.

Offline Jim

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Re: trying to port tajs trinnity example
« Reply #15 on: July 10, 2007 »
Excellent, it should be easy to knock 4 bytes off for the magic 1Kb!
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Offline ninogenio

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Re: trying to port tajs trinnity example
« Reply #16 on: July 10, 2007 »
@fryer yeah it really is a cool demo and i just like to thank taj for giving his source to the forum.

@jim ive tried like mad to knock 4 bytes off but i cant figuare out how to get any more out of it any ideas?
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Offline ninogenio

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Re: trying to port tajs trinnity example
« Reply #17 on: July 10, 2007 »
done it!

i took out the spaces in the fragment program and reduced the string size and now its 1023 bytes yay 1k  :|| :||
« Last Edit: July 10, 2007 by ninogenio »
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Offline Stonemonkey

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Re: trying to port tajs trinnity example
« Reply #18 on: July 10, 2007 »
Do the spaces in this take up any room?

Dim Shared Fsh As Zstring * 47 => "varying vec4 c; void main(){ gl_FragColor=c; }"

edit: DOH!

Well done.

Offline ninogenio

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Re: trying to port tajs trinnity example
« Reply #19 on: July 10, 2007 »
cheers fryer, it actually probably took me far longer to spot that than you  ;)
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