Yes I had already checked the information at that link

Files that has more than one object can also point to more than one texture. Textures are not included in the .3ds file, so its basically the texture filename you get from the file. As far as I found out, each mesh within the file can have one texture/material attached to it, so as the mesh is read you would get the associated texture as well. At the moment I am working on finishing the .obj reader though because it seems like a better format to use, but I might revisit the .3ds format sometime down the road.