I have the camera at CamX,CamY and CamZ, and I need to calculate QX1,QY1,QZ1,QX2,QY2,QZ2,QX3,QY3,QZ3,QX4,QY4 and QZ1 for the quad at position QuadX,QuadY,QuadZ. The quad coordinates must be calculated so that the quad is facing the camera..
Any help or links? I'm not fan of 3D/trig math
