I am sorry I have not been around much the last few days, unfortunately it's been a bit of a nasty month in my family, we all caught a stomach bug about a month ago and we've all been quite unwell for the last few weeks.
To cap it all off we now all have a dose of the flu

Shit happens eh?
Anyway it was really nice to come on here after a couple of days away and seeing three brand new entries to the transition challenge, I love to stage these little challenges because I know that you have a lot of fun making your entries for them.
Thanks for supporting the competition.
Also I took a look through the member list of this forum earlier on today too and I realise that we have a lot of people here now who have made some really excellent demo scene productions.
This was originally a niche community, I'm very happy to see what it has turned into and I am also happy that we have some non-scene people here too.
I would like there to be more posts of course so if you can think of any suggestions to get the forum busier, please either pm me or any moderator or just post it here, this includes any compo ideas that you have.
One caveat though, I will not be adding any other forum categories here at the moment (there are good reasons for this) so please don't suggets that we add more dedicated forum areas.. Every other suggestion is welcome.
I'll start the ball rolling...
A friend of mine (Widowmaker/Electric Druggies) is working on a disk mag thing called "The Game Scene Charts", he hasn't posted it here because it is to do with the ISO and Rip scene, but he has kindly offered me a stripped down version of the text engine that he made.
It was suggested to me by Vain or Belly (Cant remember which one) that we could have some kind of interview collection with scene people here.
I was thinking that perhaps widowmakers chart engine could be re-engineered so that it could be looked at in a kind of retro-way (as well as keeping the interviews on the forum too)..
I think that could be a really cool thing.
Anyway, I have typed enough now, please discuss!