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Topic: Re: ASCII graphics examples (Read 2121 times)
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rain_storm
Here comes the Rain
DBF Aficionado
Posts: 3088
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Rain never hurt nobody
Re: ASCII graphics examples
«
on:
August 27, 2008 »
These links might be of interest to you PO 256 byte games using console mode. Good for some inspiration. I think its great to see what can be done using only a charictor set instead of pixels.
http://www.geocities.com/boltbaits/256byte/games.html
http://www.users.globalnet.co.uk/~jchap/tvpro256.htm
http://wwwhome.cs.utwente.nl/~schooten/software/Dminimal.html
http://www.librador.com/si/
Edit split topic instead of hijacking pixel's topic shouldve done that to begin with
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Last Edit: August 28, 2008 by rain_storm
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org_100h - size matters
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Pixel_Outlaw
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Re: ASCII graphics examples
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Reply #1 on:
August 30, 2008 »
Thanks rain_storm! Using ASCII really frees up some time because you don't have to worry about making graphics and what you do design is only a few characters big.
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