Author Topic: [REMAKES] Castlemaster - Paranoimia  (Read 11214 times)

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Offline benny!

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Re: [REMAKES] Castlemaster - Paranoimia
« Reply #20 on: October 21, 2008 »
Ahh ... love to read your conversations. I am sharing the same
memories like you !
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Xalthorn

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Re: [REMAKES] Castlemaster - Paranoimia
« Reply #21 on: October 21, 2008 »
Hehe, when converting demos that aren't the .... prettiest .... ones around, it must be so tempting to make a few tweaks ;)
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Offline Shockwave

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Re: [REMAKES] Castlemaster - Paranoimia
« Reply #22 on: October 21, 2008 »
They are all beautiful to me Xalthorn :)
Shockwave ^ Codigos
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Offline Xalthorn

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Re: [REMAKES] Castlemaster - Paranoimia
« Reply #23 on: October 21, 2008 »
They are all beautiful to me Xalthorn :)

Ahh, so when you call a demo ugly, you mean it's beautiful, but not as beautiful as others ;)
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Offline Shockwave

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Re: [REMAKES] Castlemaster - Paranoimia
« Reply #24 on: October 21, 2008 »
That sounds about right :)
Shockwave ^ Codigos
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Offline Praecor

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Re: [REMAKES] Castlemaster - Paranoimia
« Reply #25 on: October 28, 2008 »
Aww.I love your previous posts,Shockwave and Moroboshisan..it'was joy to read 'em+have a peek and see what u guys are made of + your real lifestyle attitude and values. You are trueely the ones !! Rispekt. +Nice remake,enjoyed it too.

Fuckings to this time and all the internet "software-engineers" lamers who want to "calculate vector K...thx teamkill pls" and somebody pls tell the copy-paste answer or youtube video+popcorn, eventhough those answers would be resting still in their birthplace page number ONE if they dared opening the scary books of mathematics, have some patience to learn and spin the ideas awhile in their goddamn heads. Then they could master it all, not only know how to copy that single trick and be asking the more next day.

I know it won't happen easily or at all (have to initialize shitloads of new brain state-variables for this vision, but im giving it a shot)
but still hopefully when its gonna be somewhere 2018-2020 we could look back and find some small pleasurement as an oldmen from this current time + say to ourselves... "2007 was a worthwhile year back then and there was some fancy stuff around + few good releases", like we now do for the 1994. Could be impossible though. Since of course it is so totally different game today.

Some things ain't changing though with the time, no matter what, you can still learn some totally insane stuff out there which is not in the dx sdk's, implement, try, have that sense of accomplishment, be happy with you, open your mathbook, and live your algebraic home there... and know you probaby easily would outsmart most of the general population if they battled you, that is if you were on the mood .... or compose the awesomenest music in the world on your sid-chip and put that in lower than what...? 5k of diskspace while the losers miserably fail to do it in 5mb, just never let them close the book (or break their arm if crowd tries), .

I think it all could be possible still today. It's not good if the memories grow way too bitter, because that can even lead to things like stopping wonderful things like coding or other scene activities..+ drive you off a bridge eventually

This was very well said dude: K++
"n the good ol'days skills grew day-by-day, month-by-month... year after year... but actually you hardly start with VGA mode-X programming... there is no REAL (please don't misunderstand) deal in learning that kind of tricks unless you really want for the sake of learning it..."

You didn't learn them to lead a simple life which impressed some random pixels, but to be elite and f*ckup them all.

Great conversations gentlemen, thanks for that...+ mm, ok i start to be a bit drunken-side. I can never read anything old-schoolish without lighting a candle and getting totally shit-faced then. :whack:
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Offline Shockwave

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Re: [REMAKES] Castlemaster - Paranoimia
« Reply #26 on: October 28, 2008 »
Fucked up falling down drunk nostalgic posts rule!

(Your post was not fucked up at all Praecor but it was great!)

K+
Shockwave ^ Codigos
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Offline Praecor

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Re: [REMAKES] Castlemaster - Paranoimia
« Reply #27 on: October 29, 2008 »
Rofl. I didn't mean exactly all that I wrote above, but i'm not going to take any word back.

It's just that many people you have today conversations with, seem to easily miss
the crucial points why we love and miss these arrogant bastard oldschool hackers and that 'rule
the world' attitude which made them fabulous and what was kinda the truth at the time. I love
it personally because all people were very loyal and helped each other (till the death parts!) etc something
you don't really see today anymore.

Anyways... I guess only us fellow coders can relate to those feelings/coolness/pride of the hacker-mind. :diablo:

Stupid even to try to explain anyone else!

Thanks for the Karma, I really appreciate it :)
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