To me, a logo should not require the viewer to squint or second guess what it says.
Unfortunately, I have to do that with this one. Some of the letters have lost some of their clarity and definition, especially the 'E'.
Also, although the letters are 3D, there is no depth to the image. The letters are slanted and skewed, but they appear to be on the same 2D flat plane as all the others. For example, if you look at the 'K' 'E' 'R' sequence, they are all at different angles, but there is nothing to indicate depth of field between them.
I'm not sure what effect you were going for with the texture, but on the one hand it looks like it should be a wet, watery effect (with the things near a lot of the letters, especially near the 'K') yet, these things have the same texture as the letters and the letters appear to have depressions rather than something on them.
There is also a very thin line at the bottom of the logo which looks like it's a left over and should be erased.
To echo what has already been said, I find the starfield distracts me and stops me looking at the logo. I appreciate it's good that you're testing the transparency, but you could do that equally well by having a dark coloured background (dark blue or green perhaps?).
I've just read what I've written and it's all negative.... sorry about that.
To counter those comments, I'll add that although it's not something that I personally find appealing, it's a darn good attempt and can only improve.
The first few hurdles of creating a logo have been overcome. You have the text, you've extruded it, you've textured it, and you have transparency.