Author Topic: BB- and B4GL-ports to FB?  (Read 3277 times)

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theuserbl

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BB- and B4GL-ports to FB?
« on: July 04, 2006 »
I think it would be nice, if there existing a BlitzBasic (3D, Plus, Max)
compatiblity lib, which makes it easier to port BB programs to FB.

(I write this in this forum, because here existing a section for FB and BB people. And people know about both)


For example the Demo program rockout.bmx is public domain and so it is allowed to port it.

BlitzBasic have some disadvantages.

But there are also advantages. It can be using *.png, *.jpg files and so easyly.
Is the same possible with FB? It can only use with BLOAD the Q(uick)Basic BLOAD format and it can load *.bmp files.

It can also be possible, that BB have other nice things, which could be useful for FB. For this, it could be helpful to port BB programs to FB. If you see, that there are some parts hard to port, then you know, that there existing something, which could eventually also integrated in FB.
(If you want to use BlitzMaxDemo longer then 30 days have a look at http://dbfinteractive.com/index.php?topic=393.0)

Also it could be tried to port Basic4GL (http://www.basic4gl.net/) games to FB. I think Basic4GL is also OpenSource.
But it creates very big files, which needs lot of memory, because the created files have p-code integrated and a VM, which runs it.
And sadly the whole Basic4GL runs only on Windows.

I think it would be nice, if FB would be _THE_ unique Basic.

Greatings
theuserbl

Offline Shockwave

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Re: BB- and B4GL-ports to FB?
« Reply #1 on: July 04, 2006 »
Hi there and  :hi: to the board. Lots of people here use Blitz in its' various incarnations too. I used to use it a lot but I don't use it so much since I found Freebasic, Freebasic is so much faster than Blitz and you can include mostly anything into it including Opengl, SDL, Allegro, GFXLIB, Tinyptc, whatever you feel comfortable using.

On loading .png images, Thrawn has made an excellent loader, find out more here;

http://dbfinteractive.com/index.php?topic=374.0

There's also a Jpeg loader about somewhere.

Writing a porting lib should be possible, indeed there is even a set of commands to port yabasic files to FB somewherr in this board! :)
Shockwave ^ Codigos
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Offline robert8192

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Re: BB- and B4GL-ports to FB?
« Reply #2 on: July 18, 2010 »
Hi all, just thought I'd post a couple points..

-QUOTE- theuserbl- I think it would be nice, if FB would
be _THE_ unique Basic.

exactly - lets NOT make it compatable with BB, PB, B4GL, lets
  just make it BETTER than those.

-QUOTE- Shockwave -Freebasic is so much faster than Blitz

You're DARN tooting... that's true.

What I like is FB's very raw feel. I would not change a thing.
I wish I would see more usable LIBS coming out though.
I took a look at the libs for Game Maker, and it made me drool.

Can someone find a way to grab a gamemaker LIB and
convert it over to FB.a files with an FB.bi and then we
would show them guys what BASIC is for...

Rob.