I got into being a fan of the scene, from ordering a few Censor Design demos from a PD company in Commodore Disk User. Fell in love with what they were doing, and it to say somewhat more interesting to me then games. Although, what got me into creating gfx was Creatures / Retrograde, those graphics were the biz. And there was a running article in Zzap 64, called Diary Of A Game, and it showed close up's of the graphics and I copied how the colours were place with an art package called Saracens Paint, and studied captured ones via Action Replay. And made many animated sprites of my own.
I also discovered about Character sets, for using as background graphics. And made alot of scenary bits and pieces.
I was totally hooked on gfx, as all I could really do code wize was the basic programs from the user manuals. I did tinker, but at that time I didnt pick things up too easily when it came to that side of things. My brother was all into 6510+ Assembler, and he did when he was interested teach me a few bits.
Sadly though, alot of the Disks are corrupt, and if they were in working order, I wouldnt be able to access them as the disk drive is knackered.
I'm actually a bit dissapointed / gutted that I didnt get involved in the Commodore64 scene - I may of been lame compared to some of those pixel pushers, but I guess I'll never really know. I didnt know where to go about getting info on contacting people, as for onething I didnt have a means at getting at the bulletin boards that some of the Amiga demos that I'd watched mentioned about.
And then I moved to Spain for 2 years, and as it was so damn hot. Especially for a British citizen of that age, I didnt really pay much attention to the C64. As swimming was what I mostly got upto after School. I think, there was a period of about roughly 10 years, until I got slowly back into computing. Inbetween mind, I did have a MegaDrive / 32x and the Saturn, also a PS1. But didnt really have what you'd call a proper computer, until I bought myself my first PC. After working all through the summer and also a little assistance from the bank.
I got back into it when I was at PC World looking for new bits and pieces for my machine. And I remember seeing Blitz Basic out for Windows. And I went wow, and remember it very well from the Amiga magazines, and I bought it really out of nostalgia value. I tried out all the examples with it, and did attempt a few games. But I was still very much into getting back into graphics again, and after sometime with dabbling with pixels; and finally getting a 56k Modem. Saw some really neat 3D stuff from some guy

at Blitz Coder.
And then a few months down the line and doing my usual browsing after work, saw an advert for some group wanting an gfx artist. Initially I thought, hang on son their probably after a pro or someone a bit better then what Im capable off, but I thought- well there's no harm in trying, so I replied; and sent off some examples of my logos. Not really expecting a reply. And was magically surprised, I was hired. And now I can blame ( and thank ) Shockwave and his DBF crew for getting me into all this gfx demo antics and malarky.
And if it wasnt for them starting an internet code forum with a difference, main aim on Special Effects. I dont think that I would of ever thought I'd be coding as a hobby and in a crew of my very own. As I only did a few small demos to inspire others onto the bandwagon. And nowadays, I tend to be doing more IDE'ing the pixeling.
You wouldnt believe how long this took to blooming write, so I best stop otherwize my doctor isnt going to be best pleased. What I do want to do, is to take this opportunity in thanking everyone I've met in the various forums and msn contacts, along my adventures. I've learned a heck of a lot from you all. And Cheers it means a great deal.
Hey I may not be up their with the best, but I enjoy and have fun with what I do, which is the main thing. And my motto in life is, if I can do it anyone can do it.
And that concludes my little tale of starting out to present times.
Cheers and bless you all,
Clyde.